26 lines
722 B
C#
26 lines
722 B
C#
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using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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/// <summary>
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/// Use this attribute to clamp floating point values to a maximum value in the inspector.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
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public sealed class MaxAttribute : Attribute
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{
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/// <summary>
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/// The maximum value the field will be clamped to.
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/// </summary>
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public readonly float max;
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/// <summary>
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/// Creates a new attribute.
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/// </summary>
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/// <param name="max">The maximum value the field will be clamped to</param>
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public MaxAttribute(float max)
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{
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this.max = max;
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}
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}
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}
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