281 lines
10 KiB
C#
281 lines
10 KiB
C#
|
//------------------------------------------------------------------------------
|
||
|
// <auto-generated>
|
||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||
|
// version 1.4.4
|
||
|
// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
|
||
|
//
|
||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||
|
// the code is regenerated.
|
||
|
// </auto-generated>
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine.InputSystem;
|
||
|
using UnityEngine.InputSystem.Utilities;
|
||
|
|
||
|
public partial class @SimpleControls: IInputActionCollection2, IDisposable
|
||
|
{
|
||
|
public InputActionAsset asset { get; }
|
||
|
public @SimpleControls()
|
||
|
{
|
||
|
asset = InputActionAsset.FromJson(@"{
|
||
|
""name"": ""SimpleControls"",
|
||
|
""maps"": [
|
||
|
{
|
||
|
""name"": ""gameplay"",
|
||
|
""id"": ""265c38f5-dd18-4d34-b198-aec58e1627ff"",
|
||
|
""actions"": [
|
||
|
{
|
||
|
""name"": ""fire"",
|
||
|
""type"": ""Button"",
|
||
|
""id"": ""1077f913-a9f9-41b1-acb3-b9ee0adbc744"",
|
||
|
""expectedControlType"": ""Button"",
|
||
|
""processors"": """",
|
||
|
""interactions"": ""Tap,SlowTap"",
|
||
|
""initialStateCheck"": false
|
||
|
},
|
||
|
{
|
||
|
""name"": ""move"",
|
||
|
""type"": ""Value"",
|
||
|
""id"": ""50fd2809-3aa3-4a90-988e-1facf6773553"",
|
||
|
""expectedControlType"": ""Vector2"",
|
||
|
""processors"": """",
|
||
|
""interactions"": """",
|
||
|
""initialStateCheck"": true
|
||
|
},
|
||
|
{
|
||
|
""name"": ""look"",
|
||
|
""type"": ""Value"",
|
||
|
""id"": ""c60e0974-d140-4597-a40e-9862193067e9"",
|
||
|
""expectedControlType"": ""Vector2"",
|
||
|
""processors"": """",
|
||
|
""interactions"": """",
|
||
|
""initialStateCheck"": true
|
||
|
}
|
||
|
],
|
||
|
""bindings"": [
|
||
|
{
|
||
|
""name"": """",
|
||
|
""id"": ""abb776f3-f329-4f7b-bbf8-b577d13be018"",
|
||
|
""path"": ""*/{PrimaryAction}"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""fire"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": false
|
||
|
},
|
||
|
{
|
||
|
""name"": """",
|
||
|
""id"": ""e1b8c4dd-7b3a-4db6-a93a-0889b59b1afc"",
|
||
|
""path"": ""<Gamepad>/leftStick"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""move"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": false
|
||
|
},
|
||
|
{
|
||
|
""name"": ""Dpad"",
|
||
|
""id"": ""cefc16fc-557a-44b0-939f-2ad792876b07"",
|
||
|
""path"": ""Dpad"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""move"",
|
||
|
""isComposite"": true,
|
||
|
""isPartOfComposite"": false
|
||
|
},
|
||
|
{
|
||
|
""name"": ""up"",
|
||
|
""id"": ""07244659-79df-461d-b329-defbe2fbc5f6"",
|
||
|
""path"": ""<Keyboard>/w"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""move"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": true
|
||
|
},
|
||
|
{
|
||
|
""name"": ""down"",
|
||
|
""id"": ""f0ec75cb-f02c-40d2-a33f-1fd6eab2ae0b"",
|
||
|
""path"": ""<Keyboard>/s"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""move"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": true
|
||
|
},
|
||
|
{
|
||
|
""name"": ""left"",
|
||
|
""id"": ""21fe6bfe-4721-4483-9f4a-a0031ade105c"",
|
||
|
""path"": ""<Keyboard>/a"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""move"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": true
|
||
|
},
|
||
|
{
|
||
|
""name"": ""right"",
|
||
|
""id"": ""2dd39746-c75c-4a11-838a-e59eacaf4e0b"",
|
||
|
""path"": ""<Keyboard>/d"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""move"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": true
|
||
|
},
|
||
|
{
|
||
|
""name"": """",
|
||
|
""id"": ""c106d6e6-2780-47ff-b318-396171bd54cc"",
|
||
|
""path"": ""<Gamepad>/rightStick"",
|
||
|
""interactions"": """",
|
||
|
""processors"": """",
|
||
|
""groups"": """",
|
||
|
""action"": ""look"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": false
|
||
|
},
|
||
|
{
|
||
|
""name"": """",
|
||
|
""id"": ""578caa03-6827-4797-adfc-a59770c437fe"",
|
||
|
""path"": ""<Pointer>/delta"",
|
||
|
""interactions"": """",
|
||
|
""processors"": ""ScaleVector2(x=2,y=2)"",
|
||
|
""groups"": """",
|
||
|
""action"": ""look"",
|
||
|
""isComposite"": false,
|
||
|
""isPartOfComposite"": false
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
""controlSchemes"": []
|
||
|
}");
|
||
|
// gameplay
|
||
|
m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
|
||
|
m_gameplay_fire = m_gameplay.FindAction("fire", throwIfNotFound: true);
|
||
|
m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
|
||
|
m_gameplay_look = m_gameplay.FindAction("look", throwIfNotFound: true);
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(asset);
|
||
|
}
|
||
|
|
||
|
public InputBinding? bindingMask
|
||
|
{
|
||
|
get => asset.bindingMask;
|
||
|
set => asset.bindingMask = value;
|
||
|
}
|
||
|
|
||
|
public ReadOnlyArray<InputDevice>? devices
|
||
|
{
|
||
|
get => asset.devices;
|
||
|
set => asset.devices = value;
|
||
|
}
|
||
|
|
||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||
|
|
||
|
public bool Contains(InputAction action)
|
||
|
{
|
||
|
return asset.Contains(action);
|
||
|
}
|
||
|
|
||
|
public IEnumerator<InputAction> GetEnumerator()
|
||
|
{
|
||
|
return asset.GetEnumerator();
|
||
|
}
|
||
|
|
||
|
IEnumerator IEnumerable.GetEnumerator()
|
||
|
{
|
||
|
return GetEnumerator();
|
||
|
}
|
||
|
|
||
|
public void Enable()
|
||
|
{
|
||
|
asset.Enable();
|
||
|
}
|
||
|
|
||
|
public void Disable()
|
||
|
{
|
||
|
asset.Disable();
|
||
|
}
|
||
|
|
||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||
|
|
||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||
|
{
|
||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||
|
}
|
||
|
|
||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||
|
{
|
||
|
return asset.FindBinding(bindingMask, out action);
|
||
|
}
|
||
|
|
||
|
// gameplay
|
||
|
private readonly InputActionMap m_gameplay;
|
||
|
private IGameplayActions m_GameplayActionsCallbackInterface;
|
||
|
private readonly InputAction m_gameplay_fire;
|
||
|
private readonly InputAction m_gameplay_move;
|
||
|
private readonly InputAction m_gameplay_look;
|
||
|
public struct GameplayActions
|
||
|
{
|
||
|
private @SimpleControls m_Wrapper;
|
||
|
public GameplayActions(@SimpleControls wrapper) { m_Wrapper = wrapper; }
|
||
|
public InputAction @fire => m_Wrapper.m_gameplay_fire;
|
||
|
public InputAction @move => m_Wrapper.m_gameplay_move;
|
||
|
public InputAction @look => m_Wrapper.m_gameplay_look;
|
||
|
public InputActionMap Get() { return m_Wrapper.m_gameplay; }
|
||
|
public void Enable() { Get().Enable(); }
|
||
|
public void Disable() { Get().Disable(); }
|
||
|
public bool enabled => Get().enabled;
|
||
|
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
|
||
|
public void SetCallbacks(IGameplayActions instance)
|
||
|
{
|
||
|
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
|
||
|
{
|
||
|
@fire.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
|
||
|
@fire.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
|
||
|
@fire.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
|
||
|
@move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
|
||
|
@move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
|
||
|
@move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
|
||
|
@look.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
|
||
|
@look.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
|
||
|
@look.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
|
||
|
}
|
||
|
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
|
||
|
if (instance != null)
|
||
|
{
|
||
|
@fire.started += instance.OnFire;
|
||
|
@fire.performed += instance.OnFire;
|
||
|
@fire.canceled += instance.OnFire;
|
||
|
@move.started += instance.OnMove;
|
||
|
@move.performed += instance.OnMove;
|
||
|
@move.canceled += instance.OnMove;
|
||
|
@look.started += instance.OnLook;
|
||
|
@look.performed += instance.OnLook;
|
||
|
@look.canceled += instance.OnLook;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
public GameplayActions @gameplay => new GameplayActions(this);
|
||
|
public interface IGameplayActions
|
||
|
{
|
||
|
void OnFire(InputAction.CallbackContext context);
|
||
|
void OnMove(InputAction.CallbackContext context);
|
||
|
void OnLook(InputAction.CallbackContext context);
|
||
|
}
|
||
|
}
|