69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | namespace UnityEngine.InputSystem | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Indicates what type of change related to an <see cref="InputAction">input action</see> occurred. | ||
|  |     /// </summary> | ||
|  |     /// <seealso cref="InputSystem.onActionChange"/> | ||
|  |     public enum InputActionChange | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// An individual action was enabled. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.Enable"/> | ||
|  |         ActionEnabled, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// An individual action was disabled. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.Disable"/> | ||
|  |         ActionDisabled, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// An <see cref="InputActionMap">action map</see> was enabled. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputActionMap.Enable"/> | ||
|  |         ActionMapEnabled, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// An <see cref="InputActionMap">action map</see> was disabled. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputActionMap.Disable"/> | ||
|  |         ActionMapDisabled, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// An <see cref="InputAction"/> was started. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.started"/> | ||
|  |         /// <seealso cref="InputActionPhase.Started"/> | ||
|  |         ActionStarted, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// An <see cref="InputAction"/> was performed. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.performed"/> | ||
|  |         /// <seealso cref="InputActionPhase.Performed"/> | ||
|  |         ActionPerformed, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// An <see cref="InputAction"/> was canceled. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.canceled"/> | ||
|  |         /// <seealso cref="InputActionPhase.Canceled"/> | ||
|  |         ActionCanceled, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bindings on an action or set of actions are about to be re-resolved. This is called while <see cref="InputAction.controls"/> | ||
|  |         /// for actions are still untouched and thus still reflect the old binding state of each action. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.controls"/> | ||
|  |         BoundControlsAboutToChange, | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bindings on an action or set of actions have been resolved. This is called after <see cref="InputAction.controls"/> | ||
|  |         /// have been updated. | ||
|  |         /// </summary> | ||
|  |         /// <seealso cref="InputAction.controls"/> | ||
|  |         BoundControlsChanged, | ||
|  |     } | ||
|  | } |