38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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public class CameraMagnetTargetController : MonoBehaviour
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{
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public CinemachineTargetGroup targetGroup;
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private int playerIndex;
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private CameraMagnetProperty[] cameraMagnets;
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// Start is called before the first frame update
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void Start()
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{
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cameraMagnets = GetComponentsInChildren<CameraMagnetProperty>();
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playerIndex = 0;
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}
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// Update is called once per frame
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void Update()
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{
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for (int i = 1; i < targetGroup.m_Targets.Length; ++i)
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{
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float distance = (targetGroup.m_Targets[playerIndex].target.position -
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targetGroup.m_Targets[i].target.position).magnitude;
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if (distance < cameraMagnets[i-1].Proximity)
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{
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targetGroup.m_Targets[i].weight = cameraMagnets[i-1].MagnetStrength *
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(1 - (distance / cameraMagnets[i-1].Proximity));
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}
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else
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{
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targetGroup.m_Targets[i].weight = 0;
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}
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}
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}
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}
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