18 lines
397 B
C#
18 lines
397 B
C#
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#if !UNITY_2019_1_OR_NEWER
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#define CINEMACHINE_TIMELINE
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#endif
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#if CINEMACHINE_TIMELINE
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using UnityEngine.Playables;
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using Cinemachine;
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//namespace Cinemachine.Timeline
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//{
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internal sealed class CinemachineShotPlayable : PlayableBehaviour
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{
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public CinemachineVirtualCameraBase VirtualCamera;
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public bool IsValid { get { return VirtualCamera != null; } }
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}
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//}
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#endif
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