Firstborn/Library/PackageCache/com.unity.cinemachine@2.8.9/Runtime/Timeline/CinemachineShotPlayable.cs

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2023-03-28 13:24:16 -04:00
#if !UNITY_2019_1_OR_NEWER
#define CINEMACHINE_TIMELINE
#endif
#if CINEMACHINE_TIMELINE
using UnityEngine.Playables;
using Cinemachine;
//namespace Cinemachine.Timeline
//{
internal sealed class CinemachineShotPlayable : PlayableBehaviour
{
public CinemachineVirtualCameraBase VirtualCamera;
public bool IsValid { get { return VirtualCamera != null; } }
}
//}
#endif