47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
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using System.Collections.Generic;
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namespace UnityEngine.Monetization
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{
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/// <summary>
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/// Class for sending various metadata to UnityAds.
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/// </summary>
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public sealed class MetaData : Dictionary<string, object>
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{
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/// <summary>
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/// Metadata category.
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/// </summary>
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public string category { get; }
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/// <summary>
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/// Constructs an metadata instance that can be passed to the Advertisement class.
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/// </summary>
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public MetaData(string category)
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{
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this.category = category;
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}
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/// <summary>
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/// Sets new metadata fields.
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/// </summary>
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/// <param name="key">Metadata key.</param>
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/// <param name="value">Metadata value. Must be JSON serializable.</param>
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public void Set(string key, object value)
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{
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this[key] = value;
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}
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/// <summary>
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/// Returns the stored metadata key.
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/// </summary>
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public object Get(string key)
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{
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return this[key];
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}
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internal string ToJSON()
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{
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return MiniJSON.Json.Serialize(this);
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}
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}
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}
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