30 lines
742 B
C#
30 lines
742 B
C#
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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[CustomEditor(typeof(PostProcessProfile))]
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sealed class PostProcessProfileEditor : Editor
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{
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EffectListEditor m_EffectList;
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void OnEnable()
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{
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m_EffectList = new EffectListEditor(this);
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m_EffectList.Init(target as PostProcessProfile, serializedObject);
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}
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void OnDisable()
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{
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if (m_EffectList != null)
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m_EffectList.Clear();
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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m_EffectList.OnGUI();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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