Firstborn/Library/PackageCache/com.unity.collections@1.4.0/Unity.Collections/UnsafeAppendBuffer.cs

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2023-03-28 13:24:16 -04:00
using System;
using System.Diagnostics;
using Unity.Jobs;
using Unity.Mathematics;
namespace Unity.Collections.LowLevel.Unsafe
{
/// <summary>
/// An unmanaged, untyped, heterogeneous buffer.
/// </summary>
/// <remarks>
/// The values written to an individual append buffer can be of different types.
/// </remarks>
[BurstCompatible]
public unsafe struct UnsafeAppendBuffer
: INativeDisposable
{
/// <summary>
/// The internal buffer where the content is stored.
/// </summary>
/// <value>The internal buffer where the content is stored.</value>
[NativeDisableUnsafePtrRestriction]
public byte* Ptr;
/// <summary>
/// The size in bytes of the currently-used portion of the internal buffer.
/// </summary>
/// <value>The size in bytes of the currently-used portion of the internal buffer.</value>
public int Length;
/// <summary>
/// The size in bytes of the internal buffer.
/// </summary>
/// <value>The size in bytes of the internal buffer.</value>
public int Capacity;
/// <summary>
/// The allocator used to create the internal buffer.
/// </summary>
/// <value>The allocator used to create the internal buffer.</value>
public AllocatorManager.AllocatorHandle Allocator;
/// <summary>
/// The byte alignment used when allocating the internal buffer.
/// </summary>
/// <value>The byte alignment used when allocating the internal buffer. Is always a non-zero power of 2.</value>
public readonly int Alignment;
/// <summary>
/// Initializes and returns an instance of UnsafeAppendBuffer.
/// </summary>
/// <param name="initialCapacity">The initial allocation size in bytes of the internal buffer.</param>
/// <param name="alignment">The byte alignment of the allocation. Must be a non-zero power of 2.</param>
/// <param name="allocator">The allocator to use.</param>
public UnsafeAppendBuffer(int initialCapacity, int alignment, AllocatorManager.AllocatorHandle allocator)
{
CheckAlignment(alignment);
Alignment = alignment;
Allocator = allocator;
Ptr = null;
Length = 0;
Capacity = 0;
SetCapacity(initialCapacity);
}
/// <summary>
/// Initializes and returns an instance of UnsafeAppendBuffer that aliases an existing buffer.
/// </summary>
/// <remarks>The capacity will be set to `length`, and <see cref="Length"/> will be set to 0.
/// </remarks>
/// <param name="ptr">The buffer to alias.</param>
/// <param name="length">The length in bytes of the buffer.</param>
public UnsafeAppendBuffer(void* ptr, int length)
{
Alignment = 0;
Allocator = AllocatorManager.None;
Ptr = (byte*)ptr;
Length = 0;
Capacity = length;
}
/// <summary>
/// Whether the append buffer is empty.
/// </summary>
/// <value>True if the append buffer is empty.</value>
public bool IsEmpty => Length == 0;
/// <summary>
/// Whether this append buffer has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this append buffer has been allocated (and not yet deallocated).</value>
public bool IsCreated => Ptr != null;
/// <summary>
/// Releases all resources (memory and safety handles).
/// </summary>
public void Dispose()
{
if (CollectionHelper.ShouldDeallocate(Allocator))
{
Memory.Unmanaged.Free(Ptr, Allocator);
Allocator = AllocatorManager.Invalid;
}
Ptr = null;
Length = 0;
Capacity = 0;
}
/// <summary>
/// Creates and schedules a job that will dispose this append buffer.
/// </summary>
/// <param name="inputDeps">The handle of a job which the new job will depend upon.</param>
/// <returns>The handle of a new job that will dispose this append buffer. The new job depends upon inputDeps.</returns>
[NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
public JobHandle Dispose(JobHandle inputDeps)
{
if (CollectionHelper.ShouldDeallocate(Allocator))
{
var jobHandle = new UnsafeDisposeJob { Ptr = Ptr, Allocator = Allocator }.Schedule(inputDeps);
Ptr = null;
Allocator = AllocatorManager.Invalid;
return jobHandle;
}
Ptr = null;
return inputDeps;
}
/// <summary>
/// Sets the length to 0.
/// </summary>
/// <remarks>Does not change the capacity.</remarks>
public void Reset()
{
Length = 0;
}
/// <summary>
/// Sets the size in bytes of the internal buffer.
/// </summary>
/// <remarks>Does nothing if the new capacity is less than or equal to the current capacity.</remarks>
/// <param name="capacity">A new capacity in bytes.</param>
public void SetCapacity(int capacity)
{
if (capacity <= Capacity)
{
return;
}
capacity = math.max(64, math.ceilpow2(capacity));
var newPtr = (byte*)Memory.Unmanaged.Allocate(capacity, Alignment, Allocator);
if (Ptr != null)
{
UnsafeUtility.MemCpy(newPtr, Ptr, Length);
Memory.Unmanaged.Free(Ptr, Allocator);
}
Ptr = newPtr;
Capacity = capacity;
}
/// <summary>
/// Sets the length in bytes.
/// </summary>
/// <remarks>If the new length exceeds the capacity, capacity is expanded to the new length.</remarks>
/// <param name="length">The new length.</param>
public void ResizeUninitialized(int length)
{
SetCapacity(length);
Length = length;
}
/// <summary>
/// Appends an element to the end of this append buffer.
/// </summary>
/// <typeparam name="T">The type of the element.</typeparam>
/// <param name="value">The value to be appended.</param>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public void Add<T>(T value) where T : struct
{
var structSize = UnsafeUtility.SizeOf<T>();
SetCapacity(Length + structSize);
UnsafeUtility.CopyStructureToPtr(ref value, Ptr + Length);
Length += structSize;
}
/// <summary>
/// Appends an element to the end of this append buffer.
/// </summary>
/// <remarks>The value itself is stored, not the pointer.</remarks>
/// <param name="ptr">A pointer to the value to be appended.</param>
/// <param name="structSize">The size in bytes of the value to be appended.</param>
public void Add(void* ptr, int structSize)
{
SetCapacity(Length + structSize);
UnsafeUtility.MemCpy(Ptr + Length, ptr, structSize);
Length += structSize;
}
/// <summary>
/// Appends the elements of a buffer to the end of this append buffer.
/// </summary>
/// <typeparam name="T">The type of the buffer's elements.</typeparam>
/// <remarks>The values themselves are stored, not their pointers.</remarks>
/// <param name="ptr">A pointer to the buffer whose values will be appended.</param>
/// <param name="length">The number of elements to append.</param>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public void AddArray<T>(void* ptr, int length) where T : struct
{
Add(length);
if (length != 0)
Add(ptr, length * UnsafeUtility.SizeOf<T>());
}
/// <summary>
/// Appends all elements of an array to the end of this append buffer.
/// </summary>
/// <typeparam name="T">The type of the elements.</typeparam>
/// <param name="value">The array whose elements will all be appended.</param>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public void Add<T>(NativeArray<T> value) where T : struct
{
Add(value.Length);
Add(NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr(value), UnsafeUtility.SizeOf<T>() * value.Length);
}
/// <summary>
/// Appends the content of a string as UTF-16 to the end of this append buffer.
/// </summary>
/// <remarks>Because some Unicode characters require two chars in UTF-16, each character is written as one or two chars (two or four bytes).
///
/// The length of the string is itself appended before adding the first character. If the string is null, appends the int `-1` but no character data.
///
/// A null terminator is not appended after the character data.</remarks>
/// <param name="value">The string to append.</param>
[NotBurstCompatible /* Deprecated */]
[Obsolete("Please use `AddNBC` from `Unity.Collections.LowLevel.Unsafe.NotBurstCompatible` namespace instead. (RemovedAfter 2021-06-22)", false)]
public void Add(string value) => NotBurstCompatible.Extensions.AddNBC(ref this, value);
/// <summary>
/// Removes and returns the last element of this append buffer.
/// </summary>
/// <typeparam name="T">The type of the element to remove.</typeparam>
/// <remarks>It is your responsibility to specify the correct type. Do not pop when the append buffer is empty.</remarks>
/// <returns>The element removed from the end of this append buffer.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public T Pop<T>() where T : struct
{
int structSize = UnsafeUtility.SizeOf<T>();
long ptr = (long)Ptr;
long size = Length;
long addr = ptr + size - structSize;
var data = UnsafeUtility.ReadArrayElement<T>((void*)addr, 0);
Length -= structSize;
return data;
}
/// <summary>
/// Removes and copies the last element of this append buffer.
/// </summary>
/// <remarks>It is your responsibility to specify the correct `structSize`. Do not pop when the append buffer is empty.</remarks>
/// <param name="ptr">The location to which the removed element will be copied.</param>
/// <param name="structSize">The size of the element to remove and copy.</param>
public void Pop(void* ptr, int structSize)
{
long data = (long)Ptr;
long size = Length;
long addr = data + size - structSize;
UnsafeUtility.MemCpy(ptr, (void*)addr, structSize);
Length -= structSize;
}
/// <summary>
/// Copies this append buffer to a managed array of bytes.
/// </summary>
/// <returns>A managed array of bytes.</returns>
[NotBurstCompatible /* Deprecated */]
[Obsolete("Please use `ToBytesNBC` from `Unity.Collections.LowLevel.Unsafe.NotBurstCompatible` namespace instead. (RemovedAfter 2021-06-22)", false)]
public byte[] ToBytes() => NotBurstCompatible.Extensions.ToBytesNBC(ref this);
/// <summary>
/// Returns a reader for this append buffer.
/// </summary>
/// <returns>A reader for the append buffer.</returns>
public Reader AsReader()
{
return new Reader(ref this);
}
/// <summary>
/// A reader for UnsafeAppendBuffer.
/// </summary>
[BurstCompatible]
public unsafe struct Reader
{
/// <summary>
/// The internal buffer where the content is stored.
/// </summary>
/// <value>The internal buffer where the content is stored.</value>
public readonly byte* Ptr;
/// <summary>
/// The length in bytes of the append buffer's content.
/// </summary>
/// <value>The length in bytes of the append buffer's content.</value>
public readonly int Size;
/// <summary>
/// The location of the next read (expressed as a byte offset from the start).
/// </summary>
/// <value>The location of the next read (expressed as a byte offset from the start).</value>
public int Offset;
/// <summary>
/// Initializes and returns an instance of UnsafeAppendBuffer.Reader.
/// </summary>
/// <param name="buffer">A reference to the append buffer to read.</param>
public Reader(ref UnsafeAppendBuffer buffer)
{
Ptr = buffer.Ptr;
Size = buffer.Length;
Offset = 0;
}
/// <summary>
/// Initializes and returns an instance of UnsafeAppendBuffer.Reader that reads from a buffer.
/// </summary>
/// <remarks>The buffer will be read *as if* it is an UnsafeAppendBuffer whether it was originally allocated as one or not.</remarks>
/// <param name="ptr">The buffer to read as an UnsafeAppendBuffer.</param>
/// <param name="length">The length in bytes of the </param>
public Reader(void* ptr, int length)
{
Ptr = (byte*)ptr;
Size = length;
Offset = 0;
}
/// <summary>
/// Whether the offset has advanced past the last of the append buffer's content.
/// </summary>
/// <value>Whether the offset has advanced past the last of the append buffer's content.</value>
public bool EndOfBuffer => Offset == Size;
/// <summary>
/// Reads an element from the append buffer.
/// </summary>
/// <remarks>Advances the reader's offset by the size of T.</remarks>
/// <typeparam name="T">The type of element to read.</typeparam>
/// <param name="value">Output for the element read.</param>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public void ReadNext<T>(out T value) where T : struct
{
var structSize = UnsafeUtility.SizeOf<T>();
CheckBounds(structSize);
UnsafeUtility.CopyPtrToStructure<T>(Ptr + Offset, out value);
Offset += structSize;
}
/// <summary>
/// Reads an element from the append buffer.
/// </summary>
/// <remarks>Advances the reader's offset by the size of T.</remarks>
/// <typeparam name="T">The type of element to read.</typeparam>
/// <returns>The element read.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public T ReadNext<T>() where T : struct
{
var structSize = UnsafeUtility.SizeOf<T>();
CheckBounds(structSize);
T value = UnsafeUtility.ReadArrayElement<T>(Ptr + Offset, 0);
Offset += structSize;
return value;
}
/// <summary>
/// Reads an element from the append buffer.
/// </summary>
/// <remarks>Advances the reader's offset by `structSize`.</remarks>
/// <param name="structSize">The size of the element to read.</param>
/// <returns>A pointer to where the read element resides in the append buffer.</returns>
public void* ReadNext(int structSize)
{
CheckBounds(structSize);
var value = (void*)((IntPtr)Ptr + Offset);
Offset += structSize;
return value;
}
/// <summary>
/// Reads an element from the append buffer.
/// </summary>
/// <remarks>Advances the reader's offset by the size of T.</remarks>
/// <typeparam name="T">The type of element to read.</typeparam>
/// <param name="value">Outputs a new array with length of 1. The read element is copied to the single index of this array.</param>
/// <param name="allocator">The allocator to use.</param>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public void ReadNext<T>(out NativeArray<T> value, AllocatorManager.AllocatorHandle allocator) where T : struct
{
var length = ReadNext<int>();
value = CollectionHelper.CreateNativeArray<T>(length, allocator);
var size = length * UnsafeUtility.SizeOf<T>();
if (size > 0)
{
var ptr = ReadNext(size);
UnsafeUtility.MemCpy(NativeArrayUnsafeUtility.GetUnsafePtr(value), ptr, size);
}
}
/// <summary>
/// Reads an array from the append buffer.
/// </summary>
/// <remarks>An array stored in the append buffer starts with an int specifying the number of values in the array.
/// The first element of an array immediately follows this int.
///
/// Advances the reader's offset by the size of the array (plus an int).</remarks>
/// <typeparam name="T">The type of elements in the array to read.</typeparam>
/// <param name="length">Output which is the number of elements in the read array.</param>
/// <returns>A pointer to where the first element of the read array resides in the append buffer.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public void* ReadNextArray<T>(out int length) where T : struct
{
length = ReadNext<int>();
return (length == 0) ? null : ReadNext(length * UnsafeUtility.SizeOf<T>());
}
#if !NET_DOTS
/// <summary>
/// Reads a UTF-16 string from the append buffer.
/// </summary>
/// <remarks>Because some Unicode characters require two chars in UTF-16, each character is either one or two chars (two or four bytes).
///
/// Assumes the string does not have a null terminator.
///
/// Advances the reader's offset by the size of the string (in bytes).</remarks>
/// <param name="value">Outputs the string read from the append buffer.</param>
[NotBurstCompatible /* Deprecated */]
[Obsolete("Please use `ReadNextNBC` from `Unity.Collections.LowLevel.Unsafe.NotBurstCompatible` namespace instead. (RemovedAfter 2021-06-22)", false)]
public void ReadNext(out string value) => NotBurstCompatible.Extensions.ReadNextNBC(ref this, out value);
#endif
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
void CheckBounds(int structSize)
{
if (Offset + structSize > Size)
{
throw new ArgumentException($"Requested value outside bounds of UnsafeAppendOnlyBuffer. Remaining bytes: {Size - Offset} Requested: {structSize}");
}
}
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
static void CheckAlignment(int alignment)
{
var zeroAlignment = alignment == 0;
var powTwoAlignment = ((alignment - 1) & alignment) == 0;
var validAlignment = (!zeroAlignment) && powTwoAlignment;
if (!validAlignment)
{
throw new ArgumentException($"Specified alignment must be non-zero positive power of two. Requested: {alignment}");
}
}
}
}