Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/PlayerQuestion.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
/// <summary>
/// Class used in the Dialogue System, this class allows the player to ask questions
/// and receive NPC_DialogueLines as answer. Combine them to branch your quests.
/// </summary>
[System.Serializable]
public class PlayerQuestion
{
[TextArea] public string Question; // The question
public string qID; // ID of the question, used to reference questions
public int Position; // The position in the Questions List
public bool DeleteAfterAnswer = false; // Should we delete this question after we've got the answer to it?
}
}