29 lines
810 B
C#
29 lines
810 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[ExecuteAlways]
|
||
|
public class ScreenSpacePlacement : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private Camera m_Cam;
|
||
|
[SerializeField]
|
||
|
private Transform m_FlareObject;
|
||
|
|
||
|
void OnGUI()
|
||
|
{
|
||
|
Event currentEvent = Event.current;
|
||
|
Vector2 mousePos = new Vector2();
|
||
|
|
||
|
mousePos.x = currentEvent.mousePosition.x;
|
||
|
mousePos.y = m_Cam.pixelHeight - currentEvent.mousePosition.y;
|
||
|
|
||
|
if (m_FlareObject != null && mousePos.x > 0 && mousePos.y > 0 && mousePos.x < m_Cam.pixelWidth && mousePos.y < m_Cam.pixelHeight)
|
||
|
{
|
||
|
Vector3 point = m_Cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, m_Cam.nearClipPlane));
|
||
|
|
||
|
m_FlareObject.position = point;
|
||
|
}
|
||
|
}
|
||
|
}
|