Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/SpellsKnowledgeSaveData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using RPGCreationKit.SaveSystem;
using RPGCreationKit;
namespace RPGCreationKit.SaveSystem
{
[Serializable]
public class SpellsKnowledgeSaveData
{
public string equippedSpell = string.Empty;
public List<string> items = new List<string>();
public void RetrieveItemsFromDatabase()
{
for (int i = 0; i < items.Count; i++)
items[i] = SpellsDatabase.GetSpell(items[i]).spellID;
}
}
}