21 lines
437 B
C#
21 lines
437 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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namespace RPGCreationKit
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{
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/// <summary>
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/// ScriptableObject for updating quests
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/// </summary>
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[System.Serializable]
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public class QuestUpdater
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{
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[SerializeField] public Quest questToUpdate;
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public bool completed;
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public int questStage;
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public bool hideLog = false;
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}
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}
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