Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/Nodes/Actions/Dialogue_AISetFieldNode.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.DialogueSystem;
using RPGCreationKit;
using RPGCreationKit.BehaviourTree.Data;
namespace RPGCreationKit.DialogueSystem
{
[CreateNodeMenu("Dialogue System/Actions/AI SetField", order = 1)]
public class Dialogue_AISetFieldNode : DialogueNode
{
public int speakerID = 0;
public string ComponentToSet = "RckAI";
public string FieldToSet = "";
public BTParameter instantValue;
public BTVariable storedValue;
public void OnStart()
{
storedValue = NodesHelper.SetStoredValueWithInstantValue(instantValue);
}
// Use this for initialization
protected override void Init()
{
base.Init();
}
public override void Trigger()
{
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
}
}