44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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using RPGCreationKit.DialogueSystem;
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using RPGCreationKit;
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using RPGCreationKit.BehaviourTree.Data;
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namespace RPGCreationKit.DialogueSystem
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{
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[CreateNodeMenu("Dialogue System/Actions/AI SetField", order = 1)]
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public class Dialogue_AISetFieldNode : DialogueNode
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{
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public int speakerID = 0;
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public string ComponentToSet = "RckAI";
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public string FieldToSet = "";
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public BTParameter instantValue;
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public BTVariable storedValue;
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public void OnStart()
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{
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storedValue = NodesHelper.SetStoredValueWithInstantValue(instantValue);
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}
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// Use this for initialization
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protected override void Init()
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{
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base.Init();
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}
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public override void Trigger()
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{
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}
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// Return the correct value of an output port when requested
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public override object GetValue(NodePort port)
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{
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return null; // Replace this
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}
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}
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}
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