50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using RPGCreationKit;
|
||
|
|
||
|
namespace RPGCreationKit
|
||
|
{
|
||
|
public class FactionsDatabase : MonoBehaviour
|
||
|
{
|
||
|
public static FactionsDatabase instance;
|
||
|
private void Awake()
|
||
|
{
|
||
|
instance = this;
|
||
|
|
||
|
sFile = file;
|
||
|
}
|
||
|
|
||
|
public FactionsDatabaseFile file;
|
||
|
public static FactionsDatabaseFile sFile;
|
||
|
|
||
|
public void InsertAllProjectItems()
|
||
|
{
|
||
|
// Find all Projects Items and fill the allItems List
|
||
|
}
|
||
|
|
||
|
private void FillAllItemsSubLists()
|
||
|
{
|
||
|
// Fills all sublists
|
||
|
}
|
||
|
|
||
|
public void InsertNewItem(Item _item)
|
||
|
{
|
||
|
// Insert a single item in the allItems list and fill in sublist
|
||
|
}
|
||
|
|
||
|
public static Faction GetFaction(string _factionID)
|
||
|
{
|
||
|
// Find the item in the database
|
||
|
// return it
|
||
|
//for (int i = 0; i < sFile.allItems.Count; i++)
|
||
|
// if (sFile.allItems[i].ItemID == _itemID)
|
||
|
// return sFile.allItems[i];
|
||
|
|
||
|
Faction faction;
|
||
|
sFile.dictionary.TryGetValue(_factionID, out faction);
|
||
|
|
||
|
return faction;
|
||
|
}
|
||
|
}
|
||
|
}
|