56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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using RPGCreationKit.BehaviourTree;
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using RPGCreationKit;
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using UnityEditor;
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namespace RPGCreationKit.BehaviourTree
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{
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[System.Serializable]
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public abstract class BTNode : Node
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{
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[Input(backingValue = ShowBackingValue.Never)] public BTNode input;
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public NodeState m_NodeState;
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public int indexInSequence = -1;
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public string resultScript;
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public Events events;
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abstract public NodeState Execute();
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abstract public void OnStart();
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public bool STARTED = false;
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public NodeStatus nodeStatus;
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public bool hasEvaluated = false;
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public virtual void ReEvaluate()
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{
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m_NodeState = NodeState.Null;
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STARTED = false;
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hasEvaluated = false;
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}
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public override object GetValue(NodePort port)
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{
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return null;
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}
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public static int SortInGraphYPos(Node a, Node b)
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{
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return a.position.y.CompareTo(b.position.y);
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}
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public virtual void ReorderChild()
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{
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}
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}
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}
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