15 lines
703 B
Plaintext
15 lines
703 B
Plaintext
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1- Create your own material
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2- From the shader menu, select "GVX", then "ScreenSpaceDecal_URP"
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3- customize your material as perfered
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4- attach the material to a cube.
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PS: You will need to enable the depth texture in the universal render pipeline asset. it's not enabled by default for the game view and builds.
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If you need help, Join the discord server I have for my assets :)
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https://discord.gg/9ffUPaB
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Tips:
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- This shader doesn't support a layering system at the moment. but you can add an ExcludeFromGDecal component to objects that you want to ignore.
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- When MSAA is turned off, unity decreases the refresh rate of the depth texture which may cause the decals to look wobbly in some versions.
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