29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
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#if VEGETATION_STUDIO_PRO && VSP_PACKAGES
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace AwesomeTechnologies.External.MapMagicInterface
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{
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[CustomEditor(typeof(MapMagicInfiniteTerrain))]
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public class MapMagicInfiniteTerrainEditor : VegetationStudioProBaseEditor
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{
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//private MapMagicInfiniteTerrain _mapMagicInfiniteTerrain;
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public override void OnInspectorGUI()
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{
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HelpTopic = "map-magic-infinite-terrain";
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//_mapMagicInfiniteTerrain = (MapMagicInfiniteTerrain)target;
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base.OnInspectorGUI();
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#if MAPMAGIC
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EditorGUILayout.HelpBox("Map Magic installed", MessageType.Info);
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#else
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EditorGUILayout.HelpBox("Map Magic not detected", MessageType.Error);
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#endif
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GUILayout.BeginVertical("box");
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EditorGUILayout.HelpBox("This component will add the UnityTerrain component to all run-time created terrains from MapMagic. Add it to any GameObject in the same scene as Vegetation Studio Pro", MessageType.Info);
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GUILayout.EndVertical();
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}
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}
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}
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#endif
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