Firstborn/Assets/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactMesh.cs

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using System.Collections.Generic;
using UnityEngine;
namespace AwesomeTechnologies.TouchReact
{
[ExecuteInEditMode]
public class TouchReactMesh : MonoBehaviour
{
public List<MeshFilter> MeshFilterList = new List<MeshFilter>();
// ReSharper disable once UnusedMember.Local
private void Awake()
{
MeshFilterList.Clear();
}
// ReSharper disable once UnusedMember.Local
private void Start()
{
AddMeshToManager();
}
// ReSharper disable once UnusedMember.Local
void OnEnable()
{
AddMeshToManager();
}
// ReSharper disable once UnusedMember.Local
private void OnDisable()
{
RemoveMeshFromManager();
}
private void AddMeshToManager()
{
MeshFilter[] meshes = gameObject.GetComponentsInChildren<MeshFilter>();
foreach (MeshFilter mesh in meshes)
{
MeshFilterList.Add(mesh);
TouchReactSystem.AddMeshFilter(mesh);
}
}
private void RemoveMeshFromManager()
{
for (int i = 0; i <= MeshFilterList.Count - 1; i++)
{
TouchReactSystem.RemoveMeshFilter(MeshFilterList[i]);
}
MeshFilterList.Clear();
}
}
}