Firstborn/Assets/InfinityPBR/Demo Scripts/SFB_TurnOffIfOn.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFB_TurnOffIfOn : MonoBehaviour {
public GameObject objectToWatch; // Object we will watch
public GameObject objectToSwitch; // Object that will be turned off
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (objectToWatch.activeSelf) { // If the object we're watching is on
objectToSwitch.SetActive (false); // Turn object to switch off
}
}
}