27 lines
		
	
	
		
			581 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			581 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|   | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class SFB_AnubisDemo : MonoBehaviour { | |||
|  | 
 | |||
|  | 	public GameObject anubis; | |||
|  | 	private Animator animator; | |||
|  | 	public Transform spawnPos; | |||
|  | 	public GameObject spawnObj; | |||
|  | 
 | |||
|  | 	// Use this for initialization | |||
|  | 	void Start () { | |||
|  | 		animator = anubis.GetComponent<Animator> (); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void Locomotion(float newValue){ | |||
|  | 		animator.SetFloat ("locomotion", newValue); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public void Cast(){ | |||
|  | 		GameObject newObject = Instantiate (spawnObj, spawnPos.position, Quaternion.identity); | |||
|  | 		Destroy (newObject, 10.0f); | |||
|  | 	} | |||
|  | } | |||
|  | 
 |