15 lines
296 B
C#
15 lines
296 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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[Serializable]
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public struct Metadata : IEquatable<Metadata>
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{
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public bool IsOwnedByNPC;
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public bool Equals(Metadata other)
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{
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return IsOwnedByNPC.Equals(other.IsOwnedByNPC);
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}
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}
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