Firstborn/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBounds...

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using UnityEngine;
using System.Collections;
using DigitalOpus.MB.Core;
public class MB2_UpdateSkinnedMeshBoundsFromBones : MonoBehaviour {
SkinnedMeshRenderer smr;
Transform[] bones;
void Start () {
smr = GetComponent<SkinnedMeshRenderer>();
if (smr == null){
Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBones script to an object with a SkinnedMeshRenderer component attached.");
return;
}
bones = smr.bones;
bool origVal = smr.updateWhenOffscreen;
smr.updateWhenOffscreen = true;
smr.updateWhenOffscreen = origVal;
}
void Update () {
if (smr != null){
MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBonesStatic(bones,smr);
}
}
}