104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | Shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" | ||
|  | { | ||
|  |     HLSLINCLUDE | ||
|  | 
 | ||
|  |         #pragma exclude_renderers d3d11_9x | ||
|  | 
 | ||
|  |     ENDHLSL | ||
|  | 
 | ||
|  |     SubShader | ||
|  |     { | ||
|  |         Cull Off ZWrite Off ZTest Always | ||
|  | 
 | ||
|  |         // 0 - Edge detection (Low) | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertEdge | ||
|  |                 #pragma fragment FragEdge | ||
|  |                 #define SMAA_PRESET_LOW | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  | 
 | ||
|  |         // 1 - Edge detection (Medium) | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertEdge | ||
|  |                 #pragma fragment FragEdge | ||
|  |                 #define SMAA_PRESET_MEDIUM | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  | 
 | ||
|  |         // 2 - Edge detection (High) | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertEdge | ||
|  |                 #pragma fragment FragEdge | ||
|  |                 #define SMAA_PRESET_HIGH | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  | 
 | ||
|  |         // 3 - Blend Weights Calculation (Low) | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertBlend | ||
|  |                 #pragma fragment FragBlend | ||
|  |                 #define SMAA_PRESET_LOW | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  | 
 | ||
|  |         // 4 - Blend Weights Calculation (Medium) | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertBlend | ||
|  |                 #pragma fragment FragBlend | ||
|  |                 #define SMAA_PRESET_MEDIUM | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  | 
 | ||
|  |         // 5 - Blend Weights Calculation (High) | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertBlend | ||
|  |                 #pragma fragment FragBlend | ||
|  |                 #define SMAA_PRESET_HIGH | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  | 
 | ||
|  |         // 6 - Neighborhood Blending | ||
|  |         Pass | ||
|  |         { | ||
|  |             HLSLPROGRAM | ||
|  | 
 | ||
|  |                 #pragma vertex VertNeighbor | ||
|  |                 #pragma fragment FragNeighbor | ||
|  |                 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl" | ||
|  | 
 | ||
|  |             ENDHLSL | ||
|  |         } | ||
|  |     } | ||
|  | } |