Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/Environment.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace RPGCreationKit.SaveSystem
{
[Serializable]
public class Environment
{
public int Year;
public int Month;
public int Day;
public float TimeOfDay;
public float Density;
public float Exposure;
public float Stars;
}
}