Firstborn/Library/PackageCache/com.unity.mathematics@1.2.6/Unity.Mathematics/bool3.gen.cs

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2023-03-28 13:24:16 -04:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
/// <summary>A 3 component vector of bools.</summary>
[DebuggerTypeProxy(typeof(bool3.DebuggerProxy))]
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct bool3 : System.IEquatable<bool3>
{
/// <summary>x component of the vector.</summary>
[MarshalAs(UnmanagedType.U1)]
public bool x;
/// <summary>y component of the vector.</summary>
[MarshalAs(UnmanagedType.U1)]
public bool y;
/// <summary>z component of the vector.</summary>
[MarshalAs(UnmanagedType.U1)]
public bool z;
/// <summary>Constructs a bool3 vector from three bool values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3(bool x, bool y, bool z)
{
this.x = x;
this.y = y;
this.z = z;
}
/// <summary>Constructs a bool3 vector from a bool value and a bool2 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yz">The constructed vector's yz components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3(bool x, bool2 yz)
{
this.x = x;
this.y = yz.x;
this.z = yz.y;
}
/// <summary>Constructs a bool3 vector from a bool2 vector and a bool value.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3(bool2 xy, bool z)
{
this.x = xy.x;
this.y = xy.y;
this.z = z;
}
/// <summary>Constructs a bool3 vector from a bool3 vector.</summary>
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3(bool3 xyz)
{
this.x = xyz.x;
this.y = xyz.y;
this.z = xyz.z;
}
/// <summary>Constructs a bool3 vector from a single bool value by assigning it to every component.</summary>
/// <param name="v">bool to convert to bool3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool3(bool v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Implicitly converts a single bool value to a bool3 vector by assigning it to every component.</summary>
/// <param name="v">bool to convert to bool3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator bool3(bool v) { return new bool3(v); }
/// <summary>Returns the result of a componentwise equality operation on two bool3 vectors.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise equality.</param>
/// <returns>bool3 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); }
/// <summary>Returns the result of a componentwise equality operation on a bool3 vector and a bool value.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
/// <returns>bool3 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (bool3 lhs, bool rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3 vector.</summary>
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise equality.</param>
/// <returns>bool3 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (bool lhs, bool3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); }
/// <summary>Returns the result of a componentwise not equal operation on two bool3 vectors.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise not equal.</param>
/// <returns>bool3 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); }
/// <summary>Returns the result of a componentwise not equal operation on a bool3 vector and a bool value.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
/// <returns>bool3 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (bool3 lhs, bool rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3 vector.</summary>
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise not equal.</param>
/// <returns>bool3 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (bool lhs, bool3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); }
/// <summary>Returns the result of a componentwise not operation on a bool3 vector.</summary>
/// <param name="val">Value to use when computing the componentwise not.</param>
/// <returns>bool3 result of the componentwise not.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator ! (bool3 val) { return new bool3 (!val.x, !val.y, !val.z); }
/// <summary>Returns the result of a componentwise bitwise and operation on two bool3 vectors.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise and.</param>
/// <returns>bool3 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator & (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); }
/// <summary>Returns the result of a componentwise bitwise and operation on a bool3 vector and a bool value.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
/// <returns>bool3 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator & (bool3 lhs, bool rhs) { return new bool3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); }
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3 vector.</summary>
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise and.</param>
/// <returns>bool3 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator & (bool lhs, bool3 rhs) { return new bool3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); }
/// <summary>Returns the result of a componentwise bitwise or operation on two bool3 vectors.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise or.</param>
/// <returns>bool3 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator | (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); }
/// <summary>Returns the result of a componentwise bitwise or operation on a bool3 vector and a bool value.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
/// <returns>bool3 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator | (bool3 lhs, bool rhs) { return new bool3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); }
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3 vector.</summary>
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise or.</param>
/// <returns>bool3 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator | (bool lhs, bool3 rhs) { return new bool3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3 vectors.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise exclusive or.</param>
/// <returns>bool3 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator ^ (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3 vector and a bool value.</summary>
/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
/// <returns>bool3 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator ^ (bool3 lhs, bool rhs) { return new bool3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3 vector.</summary>
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise exclusive or.</param>
/// <returns>bool3 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator ^ (bool lhs, bool3 rhs) { return new bool3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); }
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 xzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(x, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 yzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(y, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool4 zzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool4(z, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 xzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 yzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool3 zzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool3(z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 xx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 xy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 xz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 yx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 yy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 yz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 zx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 zy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public bool2 zz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new bool2(z, z); }
}
/// <summary>Returns the bool element at a specified index.</summary>
unsafe public bool this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 3)
throw new System.ArgumentException("index must be between[0...2]");
#endif
fixed (bool3* array = &this) { return ((bool*)array)[index]; }
}
set
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 3)
throw new System.ArgumentException("index must be between[0...2]");
#endif
fixed (bool* array = &x) { array[index] = value; }
}
}
/// <summary>Returns true if the bool3 is equal to a given bool3, false otherwise.</summary>
/// <param name="rhs">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(bool3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; }
/// <summary>Returns true if the bool3 is equal to a given bool3, false otherwise.</summary>
/// <param name="o">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
public override bool Equals(object o) { return o is bool3 converted && Equals(converted); }
/// <summary>Returns a hash code for the bool3.</summary>
/// <returns>The computed hash code.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the bool3.</summary>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("bool3({0}, {1}, {2})", x, y, z);
}
internal sealed class DebuggerProxy
{
public bool x;
public bool y;
public bool z;
public DebuggerProxy(bool3 v)
{
x = v.x;
y = v.y;
z = v.z;
}
}
}
public static partial class math
{
/// <summary>Returns a bool3 vector constructed from three bool values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <returns>bool3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 bool3(bool x, bool y, bool z) { return new bool3(x, y, z); }
/// <summary>Returns a bool3 vector constructed from a bool value and a bool2 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yz">The constructed vector's yz components will be set to this value.</param>
/// <returns>bool3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 bool3(bool x, bool2 yz) { return new bool3(x, yz); }
/// <summary>Returns a bool3 vector constructed from a bool2 vector and a bool value.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <returns>bool3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 bool3(bool2 xy, bool z) { return new bool3(xy, z); }
/// <summary>Returns a bool3 vector constructed from a bool3 vector.</summary>
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
/// <returns>bool3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 bool3(bool3 xyz) { return new bool3(xyz); }
/// <summary>Returns a bool3 vector constructed from a single bool value by assigning it to every component.</summary>
/// <param name="v">bool to convert to bool3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 bool3(bool v) { return new bool3(v); }
/// <summary>Returns a uint hash code of a bool3 vector.</summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(bool3 v)
{
return csum(select(uint3(0xA1E92D39u, 0x4583C801u, 0x9536A0F5u), uint3(0xAF816615u, 0x9AF8D62Du, 0xE3600729u), v));
}
/// <summary>
/// Returns a uint3 vector hash code of a bool3 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint3 hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3 hashwide(bool3 v)
{
return (select(uint3(0x5F17300Du, 0x670D6809u, 0x7AF32C49u), uint3(0xAE131389u, 0x5D1B165Bu, 0x87096CD7u), v));
}
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool value.</summary>
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param>
/// <returns>bool result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool shuffle(bool3 left, bool3 right, ShuffleComponent x)
{
return select_shuffle_component(left, right, x);
}
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool2 vector.</summary>
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param>
/// <returns>bool2 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y)
{
return bool2(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y));
}
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool3 vector.</summary>
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param>
/// <returns>bool3 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
{
return bool3(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z));
}
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool4 vector.</summary>
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param>
/// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param>
/// <returns>bool4 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
{
return bool4(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z),
select_shuffle_component(left, right, w));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static bool select_shuffle_component(bool3 a, bool3 b, ShuffleComponent component)
{
switch(component)
{
case ShuffleComponent.LeftX:
return a.x;
case ShuffleComponent.LeftY:
return a.y;
case ShuffleComponent.LeftZ:
return a.z;
case ShuffleComponent.RightX:
return b.x;
case ShuffleComponent.RightY:
return b.y;
case ShuffleComponent.RightZ:
return b.z;
default:
throw new System.ArgumentException("Invalid shuffle component: " + component);
}
}
}
}