128 lines
5.0 KiB
C#
128 lines
5.0 KiB
C#
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using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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/// <summary>
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/// This class holds settings for the Grain effect.
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/// </summary>
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[Serializable]
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[PostProcess(typeof(GrainRenderer), "Unity/Grain")]
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public sealed class Grain : PostProcessEffectSettings
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{
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/// <summary>
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/// Set to <c>true</c> to render colored grain, <c>false</c> for grayscale grain.
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/// </summary>
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[Tooltip("Enable the use of colored grain.")]
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public BoolParameter colored = new BoolParameter { value = true };
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/// <summary>
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/// The strength (or visibility) of the Grain effect on screen. Higher values mean more visible grain.
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/// </summary>
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[Range(0f, 1f), Tooltip("Grain strength. Higher values mean more visible grain.")]
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public FloatParameter intensity = new FloatParameter { value = 0f };
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/// <summary>
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/// The size of grain particle on screen.
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/// </summary>
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[Range(0.3f, 3f), Tooltip("Grain particle size.")]
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public FloatParameter size = new FloatParameter { value = 1f };
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/// <summary>
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/// Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.
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/// </summary>
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[Range(0f, 1f), DisplayName("Luminance Contribution"), Tooltip("Controls the noise response curve based on scene luminance. Lower values mean less noise in dark areas.")]
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public FloatParameter lumContrib = new FloatParameter { value = 0.8f };
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/// <summary>
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/// Returns <c>true</c> if the effect is currently enabled and supported.
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/// </summary>
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/// <param name="context">The current post-processing render context</param>
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/// <returns><c>true</c> if the effect is currently enabled and supported</returns>
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return enabled.value
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&& intensity.value > 0f;
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}
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}
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#if POSTFX_DEBUG_STATIC_GRAIN
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#pragma warning disable 414
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#endif
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[UnityEngine.Scripting.Preserve]
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internal sealed class GrainRenderer : PostProcessEffectRenderer<Grain>
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{
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RenderTexture m_GrainLookupRT;
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const int k_SampleCount = 1024;
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int m_SampleIndex;
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public override void Render(PostProcessRenderContext context)
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{
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#if POSTFX_DEBUG_STATIC_GRAIN
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// Chosen by a fair dice roll
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float time = 0.4f;
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float rndOffsetX = 0f;
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float rndOffsetY = 0f;
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#else
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float time = Time.realtimeSinceStartup;
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float rndOffsetX = HaltonSeq.Get(m_SampleIndex & 1023, 2);
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float rndOffsetY = HaltonSeq.Get(m_SampleIndex & 1023, 3);
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if (++m_SampleIndex >= k_SampleCount)
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m_SampleIndex = 0;
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#endif
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// Generate the grain lut for the current frame first
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if (m_GrainLookupRT == null || !m_GrainLookupRT.IsCreated())
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{
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RuntimeUtilities.Destroy(m_GrainLookupRT);
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m_GrainLookupRT = new RenderTexture(128, 128, 0, GetLookupFormat())
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{
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filterMode = FilterMode.Bilinear,
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wrapMode = TextureWrapMode.Repeat,
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anisoLevel = 0,
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name = "Grain Lookup Texture"
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};
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m_GrainLookupRT.Create();
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}
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var sheet = context.propertySheets.Get(context.resources.shaders.grainBaker);
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sheet.properties.Clear();
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sheet.properties.SetFloat(ShaderIDs.Phase, time % 10f);
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sheet.properties.SetVector(ShaderIDs.GrainNoiseParameters, new Vector3(12.9898f, 78.233f, 43758.5453f));
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context.command.BeginSample("GrainLookup");
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context.command.BlitFullscreenTriangle(BuiltinRenderTextureType.None, m_GrainLookupRT, sheet, settings.colored.value ? 1 : 0);
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context.command.EndSample("GrainLookup");
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// Send everything to the uber shader
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var uberSheet = context.uberSheet;
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uberSheet.EnableKeyword("GRAIN");
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uberSheet.properties.SetTexture(ShaderIDs.GrainTex, m_GrainLookupRT);
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uberSheet.properties.SetVector(ShaderIDs.Grain_Params1, new Vector2(settings.lumContrib.value, settings.intensity.value * 20f));
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uberSheet.properties.SetVector(ShaderIDs.Grain_Params2, new Vector4((float)context.width / (float)m_GrainLookupRT.width / settings.size.value, (float)context.height / (float)m_GrainLookupRT.height / settings.size.value, rndOffsetX, rndOffsetY));
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}
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RenderTextureFormat GetLookupFormat()
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{
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if (RenderTextureFormat.ARGBHalf.IsSupported())
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return RenderTextureFormat.ARGBHalf;
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return RenderTextureFormat.ARGB32;
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}
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public override void Release()
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{
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RuntimeUtilities.Destroy(m_GrainLookupRT);
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m_GrainLookupRT = null;
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m_SampleIndex = 0;
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}
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}
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#if POSTFX_DEBUG_STATIC_GRAIN
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#pragma warning restore 414
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#endif
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}
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