Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Runtime/ResourceManager/Util/PlatformUtilities.cs

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namespace UnityEngine.ResourceManagement.Util
{
internal class PlatformUtilities
{
internal static bool PlatformUsesMultiThreading(RuntimePlatform platform)
{
return platform != RuntimePlatform.WebGLPlayer;
}
}
}