Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/ProjectConfigData.cs

251 lines
7.4 KiB
C#
Raw Normal View History

using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Serialization;
namespace UnityEditor.AddressableAssets.Settings
{
/// <summary>
/// The project configuration settings for addressables.
/// </summary>
public class ProjectConfigData
{
[Serializable]
class ConfigSaveData
{
[FormerlySerializedAs("m_postProfilerEvents")]
[SerializeField]
internal bool postProfilerEventsInternal;
[FormerlySerializedAs("m_localLoadSpeed")]
[SerializeField]
internal long localLoadSpeedInternal = 1024 * 1024 * 10;
[FormerlySerializedAs("m_remoteLoadSpeed")]
[SerializeField]
internal long remoteLoadSpeedInternal = 1024 * 1024 * 1;
[FormerlySerializedAs("m_hierarchicalSearch")]
[SerializeField]
internal bool hierarchicalSearchInternal = true;
[SerializeField]
internal int activePlayModeIndex = 0;
[SerializeField]
internal bool hideSubObjectsInGroupView = false;
[SerializeField]
internal bool showGroupsAsHierarchy = false;
[SerializeField]
internal bool generateBuildLayout = false;
}
static ConfigSaveData s_Data;
/// <summary>
/// Whether to display sub objects in the Addressables Groups window.
/// </summary>
public static bool ShowSubObjectsInGroupView
{
get
{
ValidateData();
return !s_Data.hideSubObjectsInGroupView;
}
set
{
ValidateData();
s_Data.hideSubObjectsInGroupView = !value;
SaveData();
}
}
/// <summary>
/// Whether to generate the bundle build layout report.
/// </summary>
public static bool GenerateBuildLayout
{
get
{
ValidateData();
return s_Data.generateBuildLayout;
}
set
{
ValidateData();
if (s_Data.generateBuildLayout != value)
{
s_Data.generateBuildLayout = value;
SaveData();
}
}
}
/// <summary>
/// The active play mode data builder index.
/// </summary>
public static int ActivePlayModeIndex
{
get
{
ValidateData();
return s_Data.activePlayModeIndex;
}
set
{
ValidateData();
s_Data.activePlayModeIndex = value;
SaveData();
}
}
/// <summary>
/// Whether to post profiler events in the ResourceManager profiler window.
/// </summary>
public static bool PostProfilerEvents
{
get
{
ValidateData();
return s_Data.postProfilerEventsInternal;
}
set
{
ValidateData();
s_Data.postProfilerEventsInternal = value;
SaveData();
}
}
/// <summary>
/// The local bundle loading speed used in the Simulate Groups (advanced) playmode.
/// </summary>
public static long LocalLoadSpeed
{
get
{
ValidateData();
return s_Data.localLoadSpeedInternal;
}
set
{
ValidateData();
s_Data.localLoadSpeedInternal = value;
SaveData();
}
}
/// <summary>
/// The remote bundle loading speed used in the Simulate Groups (advanced) playmode.
/// </summary>
public static long RemoteLoadSpeed
{
get
{
ValidateData();
return s_Data.remoteLoadSpeedInternal;
}
set
{
ValidateData();
s_Data.remoteLoadSpeedInternal = value;
SaveData();
}
}
/// <summary>
/// Whether to allow searching for assets parsed hierarchally in the Addressables Groups window.
/// </summary>
public static bool HierarchicalSearch
{
get
{
ValidateData();
return s_Data.hierarchicalSearchInternal;
}
set
{
ValidateData();
s_Data.hierarchicalSearchInternal = value;
SaveData();
}
}
/// <summary>
/// Whether to display groups names parsed hierarchally in the Addressables Groups window.
/// </summary>
public static bool ShowGroupsAsHierarchy
{
get
{
ValidateData();
return s_Data.showGroupsAsHierarchy;
}
set
{
ValidateData();
s_Data.showGroupsAsHierarchy = value;
SaveData();
}
}
internal static void SerializeForHash(Stream stream)
{
ValidateData();
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, s_Data);
}
static void ValidateData()
{
if (s_Data == null)
{
var dataPath = Path.GetFullPath(".");
dataPath = dataPath.Replace("\\", "/");
dataPath += "/Library/AddressablesConfig.dat";
if (File.Exists(dataPath))
{
BinaryFormatter bf = new BinaryFormatter();
try
{
using (FileStream file = new FileStream(dataPath, FileMode.Open, FileAccess.Read))
{
var data = bf.Deserialize(file) as ConfigSaveData;
if (data != null)
{
s_Data = data;
}
}
}
catch
{
//if the current class doesn't match what's in the file, Deserialize will throw. since this data is non-critical, we just wipe it
Addressables.LogWarning("Error reading Addressable Asset project config (play mode, etc.). Resetting to default.");
File.Delete(dataPath);
}
}
//check if some step failed.
if (s_Data == null)
{
s_Data = new ConfigSaveData();
}
}
}
static void SaveData()
{
if (s_Data == null)
return;
var dataPath = Path.GetFullPath(".");
dataPath = dataPath.Replace("\\", "/");
dataPath += "/Library/AddressablesConfig.dat";
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(dataPath);
bf.Serialize(file, s_Data);
file.Close();
}
}
}