Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/ShaderBundleNaming.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// Naming conventions for the built-in shader bundle name prefix.
/// </summary>
public enum ShaderBundleNaming
{
/// <summary>
/// Set the built-in shader bundle name prefix to the hash of the project name.
/// </summary>
ProjectName,
/// <summary>
/// Set the built-in shader bundle name prefix to the guid of the default group.
/// </summary>
DefaultGroupGuid,
/// <summary>
/// Set the built-in shader bundle name prefix to the user specified value.
/// </summary>
Custom
}
}