27 lines
747 B
C#
27 lines
747 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.AddressableAssets.Build
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{
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/// <summary>
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/// Naming conventions for the built-in shader bundle name prefix.
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/// </summary>
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public enum ShaderBundleNaming
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{
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/// <summary>
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/// Set the built-in shader bundle name prefix to the hash of the project name.
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/// </summary>
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ProjectName,
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/// <summary>
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/// Set the built-in shader bundle name prefix to the guid of the default group.
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/// </summary>
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DefaultGroupGuid,
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/// <summary>
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/// Set the built-in shader bundle name prefix to the user specified value.
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/// </summary>
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Custom
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}
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}
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