23 lines
570 B
C#
23 lines
570 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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namespace RPGCreationKit
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{
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public class AttachToMesh : MonoBehaviour
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{
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[SerializeField] SkinnedMeshRenderer attachTo;
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[ContextMenu("Attach To Mesh")]
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void Attach()
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{
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SkinnedMeshRenderer newMesh = GetComponent<SkinnedMeshRenderer>();
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newMesh.transform.parent = attachTo.transform.parent;
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newMesh.rootBone = attachTo.rootBone;
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newMesh.bones = attachTo.bones;
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}
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}
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}
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