17 lines
425 B
C#
17 lines
425 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SFB_CameraFocus : MonoBehaviour
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{
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public GameObject[] targets;
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public SFB_CameraRotate_v2 cameraRotate;
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public SFB_StayWithTarget stayWithTarget;
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public void SelectTarget(int newTarget)
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{
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cameraRotate.target = targets[newTarget].transform;
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stayWithTarget.target = targets[newTarget];
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}
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}
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