Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/FaceBlendshapesSaveData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace RPGCreationKit.SaveSystem
{
[Serializable]
public class FaceBlendshapeSaveData
{
public int index;
public float weight;
public FaceBlendshapeSaveData(int index, float weight)
{
this.index = index;
this.weight = weight;
}
}
[Serializable]
public class FaceBlendshapesSaveData
{
[SerializeField] public List<FaceBlendshapeSaveData> allShapes = new List<FaceBlendshapeSaveData>();
}
}