26 lines
591 B
C#
26 lines
591 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace RPGCreationKit.SaveSystem
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{
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[Serializable]
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public class FaceBlendshapeSaveData
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{
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public int index;
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public float weight;
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public FaceBlendshapeSaveData(int index, float weight)
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{
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this.index = index;
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this.weight = weight;
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}
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}
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[Serializable]
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public class FaceBlendshapesSaveData
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{
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[SerializeField] public List<FaceBlendshapeSaveData> allShapes = new List<FaceBlendshapeSaveData>();
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}
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}
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