92 lines
2.2 KiB
C#
92 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.IO;
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using UnityEngine.UI;
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using TMPro;
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using RPGCreationKit;
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using RPGCreationKit.SaveSystem;
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using UnityEngine.InputSystem;
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using UnityEngine.EventSystems;
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namespace RPGCreationKit
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{
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public class MainMenuUI : MonoBehaviour
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{
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public PlayerInput input;
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public LoadPanel loadPanel;
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public GameObject mainMenuButtons;
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public GameObject defaultSelected;
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public GameObject previouslySelected;
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public GameObject ModManager;
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private void Start()
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{
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Time.timeScale = 1.0f;
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RckInput.LoadInputSave();
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RckInput.SetPlayerInputInstance(input);
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OnShowingUp();
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}
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public void OnShowingUp()
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{
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mainMenuButtons.SetActive(true);
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if (RckInput.isUsingGamepad)
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{
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if (previouslySelected != null)
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EventSystem.current.SetSelectedGameObject(previouslySelected);
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else
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EventSystem.current.SetSelectedGameObject(defaultSelected);
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}
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}
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private void Update()
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{
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}
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public void LoadModManager()
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{
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mainMenuButtons.SetActive(false);
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ModManager.SetActive(true);
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}
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public void MainMenu()
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{
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mainMenuButtons.SetActive(true);
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ModManager.SetActive(false);
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}
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public void MainMenuButton_Load()
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{
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previouslySelected = EventSystem.current.currentSelectedGameObject;
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mainMenuButtons.SetActive(false);
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loadPanel.gameObject.SetActive(true);
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if(RckInput.isUsingGamepad)
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loadPanel.SelectFirstElementInList();
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}
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public void SelectedButton(GameObject btn)
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{
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previouslySelected = btn;
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}
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public void MainMenuButton_NewGame()
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{
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SceneManager.LoadScene("_CharacterCreation_");
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}
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public void MainMenuButton_Exit()
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{
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Application.Quit();
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}
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}
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}
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