Firstborn/Logs/AssetImportWorker5-prev.log

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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker5.log
-srvPort
61963
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [18428] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1063062870 [EditorId] 1063062870 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [18428] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1063062870 [EditorId] 1063062870 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 378.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56048
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.008345 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 389.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.056 seconds
Domain Reload Profiling:
ReloadAssembly (1057ms)
BeginReloadAssembly (92ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
EndReloadAssembly (854ms)
LoadAssemblies (89ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (131ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (35ms)
SetupLoadedEditorAssemblies (620ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (389ms)
BeforeProcessingInitializeOnLoad (1ms)
ProcessInitializeOnLoadAttributes (169ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.015647 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 351.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Don't forget to download the bonus content from the Asset Store!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:12)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 12)
http://www.infinitypbr.com - Please Review & Rate!
Delete Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs to stop this message.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:13)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 13)
Visit the Infinity PBR asset pages on the Asset Store to find links to bonus downloads for free. Find support, pre-release content and more at https://InfinityPBR.com
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:14)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 14)
Please review & rate your purchase. Your positive review let's
others know they can trust our work. We can't thank you enough!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:15)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 15)
Cancelling DisplayDialogComplex: www.InfinityPBR.com: Please Register, Review & Rate! Your Asset Store purchase contains more than what's included! In an effort to keep the download size down, all customization files and other bonus content (Concept Art etc), can be downloaded from my the bonus packs on the Asset Store. Visit the asset page to find the links to the free bonus packs.
Please review & rate your purchase. Your review & rating helps others know how high quality our work is!
This should not be called in batch mode.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:18)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs line 18]