Firstborn/Library/PackageCache/com.unity.scriptablebuildpi.../package.json

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{
"name": "com.unity.scriptablebuildpipeline",
"displayName": "Scriptable Build Pipeline",
"version": "1.20.1",
"unity": "2019.4",
"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.",
"keywords": [
"build",
"bundle",
"bundles",
"assetbundles",
"cache",
"server"
],
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
"type": "git",
"revision": "f2d9aac4eb254f268ff4e23f800ccc30c53dbd75"
},
"_upm": {
"changelog": "- Fix an issue where cached Sprite state could be stale."
},
"upmCi": {
"footprint": "a5753b93ff70455d833ef8b4200101686c279d8f"
}
}