Firstborn/Library/PackageCache/com.unity.mathematics@1.2.6/Unity.Mathematics/uint4x4.gen.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
/// <summary>A 4x4 matrix of uints.</summary>
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct uint4x4 : System.IEquatable<uint4x4>, IFormattable
{
/// <summary>Column 0 of the matrix.</summary>
public uint4 c0;
/// <summary>Column 1 of the matrix.</summary>
public uint4 c1;
/// <summary>Column 2 of the matrix.</summary>
public uint4 c2;
/// <summary>Column 3 of the matrix.</summary>
public uint4 c3;
/// <summary>uint4x4 identity transform.</summary>
public static readonly uint4x4 identity = new uint4x4(1u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 1u);
/// <summary>uint4x4 zero value.</summary>
public static readonly uint4x4 zero;
/// <summary>Constructs a uint4x4 matrix from four uint4 vectors.</summary>
/// <param name="c0">The matrix column c0 will be set to this value.</param>
/// <param name="c1">The matrix column c1 will be set to this value.</param>
/// <param name="c2">The matrix column c2 will be set to this value.</param>
/// <param name="c3">The matrix column c3 will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3)
{
this.c0 = c0;
this.c1 = c1;
this.c2 = c2;
this.c3 = c3;
}
/// <summary>Constructs a uint4x4 matrix from 16 uint values given in row-major order.</summary>
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(uint m00, uint m01, uint m02, uint m03,
uint m10, uint m11, uint m12, uint m13,
uint m20, uint m21, uint m22, uint m23,
uint m30, uint m31, uint m32, uint m33)
{
this.c0 = new uint4(m00, m10, m20, m30);
this.c1 = new uint4(m01, m11, m21, m31);
this.c2 = new uint4(m02, m12, m22, m32);
this.c3 = new uint4(m03, m13, m23, m33);
}
/// <summary>Constructs a uint4x4 matrix from a single uint value by assigning it to every component.</summary>
/// <param name="v">uint to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(uint v)
{
this.c0 = v;
this.c1 = v;
this.c2 = v;
this.c3 = v;
}
/// <summary>Constructs a uint4x4 matrix from a single bool value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">bool to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(bool v)
{
this.c0 = math.select(new uint4(0u), new uint4(1u), v);
this.c1 = math.select(new uint4(0u), new uint4(1u), v);
this.c2 = math.select(new uint4(0u), new uint4(1u), v);
this.c3 = math.select(new uint4(0u), new uint4(1u), v);
}
/// <summary>Constructs a uint4x4 matrix from a bool4x4 matrix by componentwise conversion.</summary>
/// <param name="v">bool4x4 to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(bool4x4 v)
{
this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0);
this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1);
this.c2 = math.select(new uint4(0u), new uint4(1u), v.c2);
this.c3 = math.select(new uint4(0u), new uint4(1u), v.c3);
}
/// <summary>Constructs a uint4x4 matrix from a single int value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">int to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(int v)
{
this.c0 = (uint4)v;
this.c1 = (uint4)v;
this.c2 = (uint4)v;
this.c3 = (uint4)v;
}
/// <summary>Constructs a uint4x4 matrix from a int4x4 matrix by componentwise conversion.</summary>
/// <param name="v">int4x4 to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(int4x4 v)
{
this.c0 = (uint4)v.c0;
this.c1 = (uint4)v.c1;
this.c2 = (uint4)v.c2;
this.c3 = (uint4)v.c3;
}
/// <summary>Constructs a uint4x4 matrix from a single float value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">float to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(float v)
{
this.c0 = (uint4)v;
this.c1 = (uint4)v;
this.c2 = (uint4)v;
this.c3 = (uint4)v;
}
/// <summary>Constructs a uint4x4 matrix from a float4x4 matrix by componentwise conversion.</summary>
/// <param name="v">float4x4 to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(float4x4 v)
{
this.c0 = (uint4)v.c0;
this.c1 = (uint4)v.c1;
this.c2 = (uint4)v.c2;
this.c3 = (uint4)v.c3;
}
/// <summary>Constructs a uint4x4 matrix from a single double value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">double to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(double v)
{
this.c0 = (uint4)v;
this.c1 = (uint4)v;
this.c2 = (uint4)v;
this.c3 = (uint4)v;
}
/// <summary>Constructs a uint4x4 matrix from a double4x4 matrix by componentwise conversion.</summary>
/// <param name="v">double4x4 to convert to uint4x4</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint4x4(double4x4 v)
{
this.c0 = (uint4)v.c0;
this.c1 = (uint4)v.c1;
this.c2 = (uint4)v.c2;
this.c3 = (uint4)v.c3;
}
/// <summary>Implicitly converts a single uint value to a uint4x4 matrix by assigning it to every component.</summary>
/// <param name="v">uint to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator uint4x4(uint v) { return new uint4x4(v); }
/// <summary>Explicitly converts a single bool value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
/// <param name="v">bool to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(bool v) { return new uint4x4(v); }
/// <summary>Explicitly converts a bool4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
/// <param name="v">bool4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(bool4x4 v) { return new uint4x4(v); }
/// <summary>Explicitly converts a single int value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
/// <param name="v">int to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(int v) { return new uint4x4(v); }
/// <summary>Explicitly converts a int4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
/// <param name="v">int4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(int4x4 v) { return new uint4x4(v); }
/// <summary>Explicitly converts a single float value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
/// <param name="v">float to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(float v) { return new uint4x4(v); }
/// <summary>Explicitly converts a float4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
/// <param name="v">float4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(float4x4 v) { return new uint4x4(v); }
/// <summary>Explicitly converts a single double value to a uint4x4 matrix by converting it to uint and assigning it to every component.</summary>
/// <param name="v">double to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(double v) { return new uint4x4(v); }
/// <summary>Explicitly converts a double4x4 matrix to a uint4x4 matrix by componentwise conversion.</summary>
/// <param name="v">double4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint4x4(double4x4 v) { return new uint4x4(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise multiplication.</param>
/// <returns>uint4x4 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator * (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
/// <summary>Returns the result of a componentwise multiplication operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise multiplication.</param>
/// <returns>uint4x4 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator * (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise multiplication.</param>
/// <returns>uint4x4 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator * (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
/// <summary>Returns the result of a componentwise addition operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise addition.</param>
/// <returns>uint4x4 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator + (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
/// <summary>Returns the result of a componentwise addition operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise addition.</param>
/// <returns>uint4x4 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator + (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise addition.</param>
/// <returns>uint4x4 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator + (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
/// <summary>Returns the result of a componentwise subtraction operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise subtraction.</param>
/// <returns>uint4x4 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator - (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
/// <summary>Returns the result of a componentwise subtraction operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise subtraction.</param>
/// <returns>uint4x4 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator - (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise subtraction.</param>
/// <returns>uint4x4 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator - (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
/// <summary>Returns the result of a componentwise division operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise division.</param>
/// <returns>uint4x4 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator / (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
/// <summary>Returns the result of a componentwise division operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise division.</param>
/// <returns>uint4x4 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator / (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
/// <summary>Returns the result of a componentwise division operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise division.</param>
/// <returns>uint4x4 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator / (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
/// <summary>Returns the result of a componentwise modulus operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise modulus.</param>
/// <returns>uint4x4 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator % (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
/// <summary>Returns the result of a componentwise modulus operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise modulus.</param>
/// <returns>uint4x4 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator % (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise modulus.</param>
/// <returns>uint4x4 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator % (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
/// <summary>Returns the result of a componentwise increment operation on a uint4x4 matrix.</summary>
/// <param name="val">Value to use when computing the componentwise increment.</param>
/// <returns>uint4x4 result of the componentwise increment.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator ++ (uint4x4 val) { return new uint4x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
/// <summary>Returns the result of a componentwise decrement operation on a uint4x4 matrix.</summary>
/// <param name="val">Value to use when computing the componentwise decrement.</param>
/// <returns>uint4x4 result of the componentwise decrement.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator -- (uint4x4 val) { return new uint4x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
/// <summary>Returns the result of a componentwise less than operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise less than.</param>
/// <returns>bool4x4 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator < (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
/// <summary>Returns the result of a componentwise less than operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise less than.</param>
/// <returns>bool4x4 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator < (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise less than.</param>
/// <returns>bool4x4 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator < (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
/// <summary>Returns the result of a componentwise less or equal operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise less or equal.</param>
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator <= (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
/// <summary>Returns the result of a componentwise less or equal operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise less or equal.</param>
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator <= (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise less or equal.</param>
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator <= (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
/// <summary>Returns the result of a componentwise greater than operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise greater than.</param>
/// <returns>bool4x4 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator > (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
/// <summary>Returns the result of a componentwise greater than operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise greater than.</param>
/// <returns>bool4x4 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator > (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise greater than.</param>
/// <returns>bool4x4 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator > (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
/// <summary>Returns the result of a componentwise greater or equal operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise greater or equal.</param>
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator >= (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
/// <summary>Returns the result of a componentwise greater or equal operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise greater or equal.</param>
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator >= (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise greater or equal.</param>
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator >= (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
/// <summary>Returns the result of a componentwise unary minus operation on a uint4x4 matrix.</summary>
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
/// <returns>uint4x4 result of the componentwise unary minus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator - (uint4x4 val) { return new uint4x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
/// <summary>Returns the result of a componentwise unary plus operation on a uint4x4 matrix.</summary>
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
/// <returns>uint4x4 result of the componentwise unary plus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator + (uint4x4 val) { return new uint4x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
/// <summary>Returns the result of a componentwise left shift operation on a uint4x4 matrix by a number of bits specified by a single int.</summary>
/// <param name="x">The matrix to left shift.</param>
/// <param name="n">The number of bits to left shift.</param>
/// <returns>The result of the componentwise left shift.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator << (uint4x4 x, int n) { return new uint4x4 (x.c0 << n, x.c1 << n, x.c2 << n, x.c3 << n); }
/// <summary>Returns the result of a componentwise right shift operation on a uint4x4 matrix by a number of bits specified by a single int.</summary>
/// <param name="x">The matrix to right shift.</param>
/// <param name="n">The number of bits to right shift.</param>
/// <returns>The result of the componentwise right shift.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator >> (uint4x4 x, int n) { return new uint4x4 (x.c0 >> n, x.c1 >> n, x.c2 >> n, x.c3 >> n); }
/// <summary>Returns the result of a componentwise equality operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise equality.</param>
/// <returns>bool4x4 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator == (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
/// <summary>Returns the result of a componentwise equality operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise equality.</param>
/// <returns>bool4x4 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator == (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise equality.</param>
/// <returns>bool4x4 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator == (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
/// <summary>Returns the result of a componentwise not equal operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise not equal.</param>
/// <returns>bool4x4 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator != (uint4x4 lhs, uint4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
/// <summary>Returns the result of a componentwise not equal operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise not equal.</param>
/// <returns>bool4x4 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator != (uint4x4 lhs, uint rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise not equal.</param>
/// <returns>bool4x4 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool4x4 operator != (uint lhs, uint4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
/// <summary>Returns the result of a componentwise bitwise not operation on a uint4x4 matrix.</summary>
/// <param name="val">Value to use when computing the componentwise bitwise not.</param>
/// <returns>uint4x4 result of the componentwise bitwise not.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator ~ (uint4x4 val) { return new uint4x4 (~val.c0, ~val.c1, ~val.c2, ~val.c3); }
/// <summary>Returns the result of a componentwise bitwise and operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise bitwise and.</param>
/// <returns>uint4x4 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator & (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
/// <summary>Returns the result of a componentwise bitwise and operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise and.</param>
/// <returns>uint4x4 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator & (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
/// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise bitwise and.</param>
/// <returns>uint4x4 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator & (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
/// <summary>Returns the result of a componentwise bitwise or operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise bitwise or.</param>
/// <returns>uint4x4 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator | (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
/// <summary>Returns the result of a componentwise bitwise or operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise or.</param>
/// <returns>uint4x4 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator | (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
/// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise bitwise or.</param>
/// <returns>uint4x4 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator | (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint4x4 matrices.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise bitwise exclusive or.</param>
/// <returns>uint4x4 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator ^ (uint4x4 lhs, uint4x4 rhs) { return new uint4x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint4x4 matrix and a uint value.</summary>
/// <param name="lhs">Left hand side uint4x4 to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise exclusive or.</param>
/// <returns>uint4x4 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator ^ (uint4x4 lhs, uint rhs) { return new uint4x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint4x4 matrix.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side uint4x4 to use to compute componentwise bitwise exclusive or.</param>
/// <returns>uint4x4 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 operator ^ (uint lhs, uint4x4 rhs) { return new uint4x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
/// <summary>Returns the uint4 element at a specified index.</summary>
unsafe public ref uint4 this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 4)
throw new System.ArgumentException("index must be between[0...3]");
#endif
fixed (uint4x4* array = &this) { return ref ((uint4*)array)[index]; }
}
}
/// <summary>Returns true if the uint4x4 is equal to a given uint4x4, false otherwise.</summary>
/// <param name="rhs">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(uint4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
/// <summary>Returns true if the uint4x4 is equal to a given uint4x4, false otherwise.</summary>
/// <param name="o">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
public override bool Equals(object o) { return o is uint4x4 converted && Equals(converted); }
/// <summary>Returns a hash code for the uint4x4.</summary>
/// <returns>The computed hash code.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the uint4x4.</summary>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("uint4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
}
/// <summary>Returns a string representation of the uint4x4 using a specified format and culture-specific format information.</summary>
/// <param name="format">Format string to use during string formatting.</param>
/// <param name="formatProvider">Format provider to use during string formatting.</param>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("uint4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider), c3.w.ToString(format, formatProvider));
}
}
public static partial class math
{
/// <summary>Returns a uint4x4 matrix constructed from four uint4 vectors.</summary>
/// <param name="c0">The matrix column c0 will be set to this value.</param>
/// <param name="c1">The matrix column c1 will be set to this value.</param>
/// <param name="c2">The matrix column c2 will be set to this value.</param>
/// <param name="c3">The matrix column c3 will be set to this value.</param>
/// <returns>uint4x4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3) { return new uint4x4(c0, c1, c2, c3); }
/// <summary>Returns a uint4x4 matrix constructed from from 16 uint values given in row-major order.</summary>
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
/// <returns>uint4x4 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(uint m00, uint m01, uint m02, uint m03,
uint m10, uint m11, uint m12, uint m13,
uint m20, uint m21, uint m22, uint m23,
uint m30, uint m31, uint m32, uint m33)
{
return new uint4x4(m00, m01, m02, m03,
m10, m11, m12, m13,
m20, m21, m22, m23,
m30, m31, m32, m33);
}
/// <summary>Returns a uint4x4 matrix constructed from a single uint value by assigning it to every component.</summary>
/// <param name="v">uint to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(uint v) { return new uint4x4(v); }
/// <summary>Returns a uint4x4 matrix constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">bool to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(bool v) { return new uint4x4(v); }
/// <summary>Return a uint4x4 matrix constructed from a bool4x4 matrix by componentwise conversion.</summary>
/// <param name="v">bool4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(bool4x4 v) { return new uint4x4(v); }
/// <summary>Returns a uint4x4 matrix constructed from a single int value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">int to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(int v) { return new uint4x4(v); }
/// <summary>Return a uint4x4 matrix constructed from a int4x4 matrix by componentwise conversion.</summary>
/// <param name="v">int4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(int4x4 v) { return new uint4x4(v); }
/// <summary>Returns a uint4x4 matrix constructed from a single float value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">float to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(float v) { return new uint4x4(v); }
/// <summary>Return a uint4x4 matrix constructed from a float4x4 matrix by componentwise conversion.</summary>
/// <param name="v">float4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(float4x4 v) { return new uint4x4(v); }
/// <summary>Returns a uint4x4 matrix constructed from a single double value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">double to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(double v) { return new uint4x4(v); }
/// <summary>Return a uint4x4 matrix constructed from a double4x4 matrix by componentwise conversion.</summary>
/// <param name="v">double4x4 to convert to uint4x4</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 uint4x4(double4x4 v) { return new uint4x4(v); }
/// <summary>Return the uint4x4 transpose of a uint4x4 matrix.</summary>
/// <param name="v">Value to transpose.</param>
/// <returns>Transposed value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4x4 transpose(uint4x4 v)
{
return uint4x4(
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
v.c2.x, v.c2.y, v.c2.z, v.c2.w,
v.c3.x, v.c3.y, v.c3.z, v.c3.w);
}
/// <summary>Returns a uint hash code of a uint4x4 matrix.</summary>
/// <param name="v">Matrix value to hash.</param>
/// <returns>uint hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(uint4x4 v)
{
return csum(v.c0 * uint4(0x9C9F0823u, 0x5A9CA13Bu, 0xAFCDD5EFu, 0xA88D187Du) +
v.c1 * uint4(0xCF6EBA1Du, 0x9D88E5A1u, 0xEADF0775u, 0x747A9D7Bu) +
v.c2 * uint4(0x4111F799u, 0xB5F05AF1u, 0xFD80290Bu, 0x8B65ADB7u) +
v.c3 * uint4(0xDFF4F563u, 0x7069770Du, 0xD1224537u, 0xE99ED6F3u)) + 0x48125549u;
}
/// <summary>
/// Returns a uint4 vector hash code of a uint4x4 matrix.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
/// <param name="v">Matrix value to hash.</param>
/// <returns>uint4 hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4 hashwide(uint4x4 v)
{
return (v.c0 * uint4(0xEEE2123Bu, 0xE3AD9FE5u, 0xCE1CF8BFu, 0x7BE39F3Bu) +
v.c1 * uint4(0xFAB9913Fu, 0xB4501269u, 0xE04B89FDu, 0xDB3DE101u) +
v.c2 * uint4(0x7B6D1B4Bu, 0x58399E77u, 0x5EAC29C9u, 0xFC6014F9u) +
v.c3 * uint4(0x6BF6693Fu, 0x9D1B1D9Bu, 0xF842F5C1u, 0xA47EC335u)) + 0xA477DF57u;
}
}
}