74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
|
using NUnit.Framework;
|
||
|
using Unity.Burst;
|
||
|
using Unity.Jobs.LowLevel.Unsafe;
|
||
|
|
||
|
namespace Unity.Collections.Tests
|
||
|
{
|
||
|
internal class CollectionsTestCommonBase
|
||
|
{
|
||
|
AllocatorHelper<RewindableAllocator> rwdAllocatorHelper;
|
||
|
|
||
|
protected AllocatorHelper<RewindableAllocator> CommonRwdAllocatorHelper => rwdAllocatorHelper;
|
||
|
protected ref RewindableAllocator CommonRwdAllocator => ref rwdAllocatorHelper.Allocator;
|
||
|
|
||
|
[SetUp]
|
||
|
public virtual void Setup()
|
||
|
{
|
||
|
rwdAllocatorHelper = new AllocatorHelper<RewindableAllocator>(Allocator.Persistent);
|
||
|
CommonRwdAllocator.Initialize(128 * 1024, true);
|
||
|
|
||
|
#if UNITY_DOTSRUNTIME
|
||
|
Unity.Runtime.TempMemoryScope.EnterScope();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[TearDown]
|
||
|
public virtual void TearDown()
|
||
|
{
|
||
|
CommonRwdAllocator.Dispose();
|
||
|
rwdAllocatorHelper.Dispose();
|
||
|
|
||
|
#if UNITY_DOTSRUNTIME
|
||
|
Unity.Runtime.TempMemoryScope.ExitScope();
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Collections test fixture to do setup and teardown.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Jobs debugger and safety checks should always be enabled when running collections tests. This fixture verifies
|
||
|
/// those are enabled to prevent crashing the editor.
|
||
|
/// </remarks>
|
||
|
internal abstract class CollectionsTestFixture : CollectionsTestCommonBase
|
||
|
{
|
||
|
#if !UNITY_DOTSRUNTIME
|
||
|
static string SafetyChecksMenu = "Jobs > Burst > Safety Checks";
|
||
|
#endif
|
||
|
private bool JobsDebuggerWasEnabled;
|
||
|
|
||
|
[SetUp]
|
||
|
public override void Setup()
|
||
|
{
|
||
|
base.Setup();
|
||
|
|
||
|
// Many ECS tests will only pass if the Jobs Debugger enabled;
|
||
|
// force it enabled for all tests, and restore the original value at teardown.
|
||
|
JobsDebuggerWasEnabled = JobsUtility.JobDebuggerEnabled;
|
||
|
JobsUtility.JobDebuggerEnabled = true;
|
||
|
#if !UNITY_DOTSRUNTIME
|
||
|
Assert.IsTrue(BurstCompiler.Options.EnableBurstSafetyChecks, $"Collections tests must have Burst safety checks enabled! To enable, go to {SafetyChecksMenu}");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[TearDown]
|
||
|
public override void TearDown()
|
||
|
{
|
||
|
JobsUtility.JobDebuggerEnabled = JobsDebuggerWasEnabled;
|
||
|
|
||
|
base.TearDown();
|
||
|
}
|
||
|
}
|
||
|
}
|