Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Runtime/ResourceManager/ResourceProviders/Simulation/VirtualAssetBundleRuntimeDa...

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine.Serialization;
namespace UnityEngine.ResourceManagement.ResourceProviders.Simulation
{
/// <summary>
/// Serialized data containing the asset bundle layout.
/// </summary>
[Serializable]
public class VirtualAssetBundleRuntimeData
{
[FormerlySerializedAs("m_simulatedAssetBundles")]
[SerializeField]
List<VirtualAssetBundle> m_SimulatedAssetBundles = new List<VirtualAssetBundle>();
[FormerlySerializedAs("m_remoteLoadSpeed")]
[SerializeField]
long m_RemoteLoadSpeed = 1234567890123456; //once we expose this to the user a good default value would be 1024 * 100;
[FormerlySerializedAs("m_localLoadSpeed")]
[SerializeField]
long m_LocalLoadSpeed = 1234567890123456; //once we expose this to the user a good default value would be 1024 * 1024 * 10;
/// <summary>
/// The list of asset bundles to simulate.
/// </summary>
public List<VirtualAssetBundle> AssetBundles { get { return m_SimulatedAssetBundles; } }
/// <summary>
/// Bandwidth value (in bytes per second) to simulate loading from a remote location.
/// </summary>
public long RemoteLoadSpeed { get { return m_RemoteLoadSpeed; } }
/// <summary>
/// Bandwidth value (in bytes per second) to simulate loading from a local location.
/// </summary>
public long LocalLoadSpeed { get { return m_LocalLoadSpeed; } }
/// <summary>
/// Construct a new VirtualAssetBundleRuntimeData object.
/// </summary>
public VirtualAssetBundleRuntimeData() {}
/// <summary>
/// Construct a new VirtualAssetBundleRuntimeData object.
/// </summary>
/// <param name="localSpeed">Bandwidth value (in bytes per second) to simulate loading from a local location.</param>
/// <param name="remoteSpeed">Bandwidth value (in bytes per second) to simulate loading from a remote location.</param>
public VirtualAssetBundleRuntimeData(long localSpeed, long remoteSpeed)
{
m_LocalLoadSpeed = localSpeed;
m_RemoteLoadSpeed = remoteSpeed;
}
}
}
#endif