49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Creates build logs that need to be seen at runtime.
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/// </summary>
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[Serializable]
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public class PackedPlayModeBuildLogs
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{
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/// <summary>
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/// A container for build logs that need to be seen at runtime.
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/// </summary>
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[Serializable]
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public struct RuntimeBuildLog
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{
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/// <summary>
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/// The type of log being stored. This will determine how the message is portrayed at runtime.
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/// </summary>
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public LogType Type;
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/// <summary>
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/// The contents of the build log.
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/// </summary>
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public string Message;
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/// <summary>
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/// Create a container for build logs that need to be seen at runtime.
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/// </summary>
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/// <param name="type">The type of log.</param>
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/// <param name="message">The message to be logged.</param>
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public RuntimeBuildLog(LogType type, string message)
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{
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Type = type;
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Message = message;
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}
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}
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[SerializeField] List<RuntimeBuildLog> m_RuntimeBuildLogs = new List<RuntimeBuildLog>();
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/// <summary>
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/// List of logs that need to appear in the runtime that was generated by the build.
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/// </summary>
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public List<RuntimeBuildLog> RuntimeBuildLogs
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{
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get { return m_RuntimeBuildLogs; }
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set { m_RuntimeBuildLogs = value; }
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}
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}
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