Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/GlobalInitialization.cs

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using UnityEngine;
namespace UnityEditor.AddressableAssets.Settings
{
[InitializeOnLoad]
static class GlobalInitialization
{
static bool m_IsInitialized = false;
static GlobalInitialization()
{
InitializeGlobalState();
}
public static void InitializeGlobalState()
{
if (!m_IsInitialized)
{
AddressableScenesManager.InitializeGlobalState();
m_IsInitialized = true;
}
}
// This only gets called by testing code that wants to do isolated testing without active Addressables global hooks
public static void ShutdownGlobalState()
{
if (m_IsInitialized)
{
AddressableScenesManager.ShutdownGlobalState();
m_IsInitialized = false;
}
}
}
}