Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Diagnostics/Data/EventDataSample.cs

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using System;
namespace UnityEditor.AddressableAssets.Diagnostics.Data
{
[Serializable]
struct EventDataSample
{
int m_Frame;
int m_Data;
internal int frame { get { return m_Frame; } }
internal int data { get { return m_Data; } }
internal EventDataSample(int frame, int value)
{
m_Frame = frame;
m_Data = value;
}
}
}