20 lines
416 B
C#
20 lines
416 B
C#
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using System;
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namespace UnityEditor.AddressableAssets.Diagnostics.Data
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{
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[Serializable]
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struct EventDataSample
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{
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int m_Frame;
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int m_Data;
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internal int frame { get { return m_Frame; } }
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internal int data { get { return m_Data; } }
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internal EventDataSample(int frame, int value)
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{
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m_Frame = frame;
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m_Data = value;
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}
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}
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}
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