20 lines
935 B
C#
20 lines
935 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit.SaveSystem;
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[System.Serializable]
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public class SaveFile
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{
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[SerializeField] public SaveFileData SaveFileData = new SaveFileData();
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[SerializeField] public PlayerData PlayerData = new PlayerData();
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[SerializeField] public Environment Environment = new Environment();
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[SerializeField] public QuestsData QuestData = new QuestsData();
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[SerializeField] public LootingPointsData LootingPointsData = new LootingPointsData();
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[SerializeField] public ItemsInWorldData ItemsInWorldData = new ItemsInWorldData();
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[SerializeField] public CreatedItemInWorldData CreatedItemsInWorldData = new CreatedItemInWorldData();
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[SerializeField] public DoorsData DoorData = new DoorsData();
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[SerializeField] public AIData AIData = new AIData();
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[SerializeField] public MutablesData MutablesData = new MutablesData();
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}
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