40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace RPGCreationKit.SaveSystem
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{
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[Serializable]
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public class QuestIDQuestDataDictionary : SerializableDictionary<string, QuestData> { }
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/// <summary>
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/// Represents a single quest data saved in the game
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/// </summary>
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[Serializable]
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public class QuestData
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{
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public float questScriptExecutionDelay;
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public int currentQuestStage;
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public bool questCompleted;
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public bool questFailed;
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public List<int> allStagesActive = new List<int>();
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public List<int> allStagesCompleted = new List<int>();
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public List<int> allStagesFailed = new List<int>();
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}
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/// <summary>
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/// Represents and contains all the Quests saved in the game.
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/// </summary>
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[Serializable]
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public class QuestsData
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{
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public string currentActiveQuestID;
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public QuestIDQuestDataDictionary allActiveQuests = new QuestIDQuestDataDictionary();
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public QuestIDQuestDataDictionary allCompletedQuests = new QuestIDQuestDataDictionary();
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}
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}
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