40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.SaveSystem;
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namespace RPGCreationKit.SaveSystem
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{
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[System.Serializable]
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public class LootingPointsDictionary : SerializableDictionary<string, LootingPointSaveData> { }
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/// <summary>
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/// Represent a single looting point
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/// </summary>
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[System.Serializable]
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public class LootingPointSaveData
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{
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public string lootingID;
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public int ContainerLockLevel;
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public bool isLocked;
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public List<ItemInInventory> allItems = new List<ItemInInventory>();
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public void RetrieveItemsFromDatabase()
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{
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for (int i = 0; i < allItems.Count; i++)
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allItems[i].item = ItemsDatabase.GetItem(allItems[i].externalItemID);
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}
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}
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/// <summary>
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/// Represent the collection of all looting points in the game
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/// </summary>
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[System.Serializable]
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public class LootingPointsData
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{
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[SerializeField] public LootingPointsDictionary allLootingPoints = new LootingPointsDictionary();
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}
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}
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