22 lines
699 B
C#
22 lines
699 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace RPGCreationKit.SaveSystem
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{
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[Serializable]
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public class EntityAttributesSaveData
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{
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public BaseAttributes attributes;
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public EntityDerivedAttributes derivedAttributes;
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public List<EffectOnEntity> activeEffects = new List<EffectOnEntity>();
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public EntityAttributesSaveData(BaseAttributes attributes, EntityDerivedAttributes derivedAttributes, List<EffectOnEntity> activeEffects)
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{
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this.attributes = attributes;
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this.derivedAttributes = derivedAttributes;
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this.activeEffects = activeEffects;
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}
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}
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}
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