Firstborn/Assets/ModTool/ModTool.Shared/ModContent.cs

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using System;
namespace ModTool.Shared
{
/// <summary>
/// Flags for different types of content that can be included in a Mod.
/// </summary>
[Flags]
public enum ModContent { Scenes = 1, Assets = 2, Code = 4, Presets = 8 }
}