67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
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using System;
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using UnityEngine;
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namespace ModTool.Shared
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{
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/// <summary>
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/// Filter level for logging messages to the console or log file.
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/// </summary>
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public enum LogLevel { Error = 1, Warning = 2, Info = 3, Debug = 4 }
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/// <summary>
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/// A class for logging filtered messages.
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/// </summary>
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public class LogUtility
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{
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/// <summary>
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/// Log a debug message.
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/// </summary>
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/// <param name="message">The debug message.</param>
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public static void LogDebug(object message)
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{
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if (ModToolSettings.logLevel >= LogLevel.Debug)
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Debug.Log(message);
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}
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/// <summary>
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/// Log a message.
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/// </summary>
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/// <param name="message">The message.</param>
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public static void LogInfo(object message)
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{
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if (ModToolSettings.logLevel >= LogLevel.Info)
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Debug.Log(message);
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}
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/// <summary>
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/// Log a warning.
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/// </summary>
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/// <param name="message">The warning message.</param>
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public static void LogWarning(object message)
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{
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if (ModToolSettings.logLevel >= LogLevel.Warning)
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Debug.LogWarning(message);
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}
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/// <summary>
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/// Log an error.
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/// </summary>
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/// <param name="message">The error message</param>
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public static void LogError(object message)
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{
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if (ModToolSettings.logLevel >= LogLevel.Error)
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Debug.LogError(message);
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}
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/// <summary>
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/// Log an exception.
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/// </summary>
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/// <param name="exception">The exception</param>
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public static void LogException(Exception exception)
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{
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if (ModToolSettings.logLevel >= LogLevel.Error)
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Debug.LogException(exception);
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}
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}
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}
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