298 lines
12 KiB
C#
298 lines
12 KiB
C#
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#if !UNITY_JOBS_LESS_THAN_0_7
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Rocks;
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using Unity.CompilationPipeline.Common.Diagnostics;
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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namespace Unity.Jobs.CodeGen
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{
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// Jobs ILPP entry point
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internal partial class JobsILPostProcessor : ILPostProcessor
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{
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AssemblyDefinition AssemblyDefinition;
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List<DiagnosticMessage> DiagnosticMessages = new List<DiagnosticMessage>();
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public string[] Defines { get; private set; }
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public override ILPostProcessResult Process(ICompiledAssembly compiledAssembly)
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{
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bool madeAnyChange = false;
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Defines = compiledAssembly.Defines;
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try
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{
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AssemblyDefinition = AssemblyDefinitionFor(compiledAssembly);
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}
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catch (BadImageFormatException)
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{
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return new ILPostProcessResult(null, DiagnosticMessages);
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}
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try
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{
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// This only works because the PostProcessorAssemblyResolver is explicitly loading
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// transitive dependencies (and then some) and so if we can't find a references to
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// Unity.Jobs (via EarlyInitHelpers) in there than we are confident the assembly doesn't need processing
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var earlyInitHelpers = AssemblyDefinition.MainModule.ImportReference(typeof(EarlyInitHelpers)).CheckedResolve();
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}
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catch (ResolutionException)
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{
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return new ILPostProcessResult(null, DiagnosticMessages);
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}
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madeAnyChange = PostProcessImpl();
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// Hack to remove circular references
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var selfName = AssemblyDefinition.Name.FullName;
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foreach (var referenceName in AssemblyDefinition.MainModule.AssemblyReferences)
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{
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if (referenceName.FullName == selfName)
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{
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AssemblyDefinition.MainModule.AssemblyReferences.Remove(referenceName);
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break;
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}
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}
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if (!madeAnyChange || DiagnosticMessages.Any(d => d.DiagnosticType == DiagnosticType.Error))
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return new ILPostProcessResult(null, DiagnosticMessages);
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var pe = new MemoryStream();
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var pdb = new MemoryStream();
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var writerParameters = new WriterParameters
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{
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SymbolWriterProvider = new PortablePdbWriterProvider(), SymbolStream = pdb, WriteSymbols = true
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};
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AssemblyDefinition.Write(pe, writerParameters);
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return new ILPostProcessResult(new InMemoryAssembly(pe.ToArray(), pdb.ToArray()), DiagnosticMessages);
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}
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public override ILPostProcessor GetInstance()
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{
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return this;
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}
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public override bool WillProcess(ICompiledAssembly compiledAssembly)
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{
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if (compiledAssembly.Name.EndsWith("CodeGen.Tests", StringComparison.Ordinal))
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return false;
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if (compiledAssembly.InMemoryAssembly.PdbData == null || compiledAssembly.InMemoryAssembly.PeData == null)
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return false;
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return true;
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}
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// *******************************************************************************
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// ** NOTE
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// ** Everything below this is a copy of the same process used in EntitiesILPostProcessor and
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// ** should stay synced with it.
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// *******************************************************************************
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class PostProcessorAssemblyResolver : IAssemblyResolver
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{
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private readonly string[] _referenceDirectories;
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private Dictionary<string, HashSet<string>> _referenceToPathMap;
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Dictionary<string, AssemblyDefinition> _cache = new Dictionary<string, AssemblyDefinition>();
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private ICompiledAssembly _compiledAssembly;
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private AssemblyDefinition _selfAssembly;
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public PostProcessorAssemblyResolver(ICompiledAssembly compiledAssembly)
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{
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_compiledAssembly = compiledAssembly;
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_referenceToPathMap = new Dictionary<string, HashSet<string>>();
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foreach (var reference in compiledAssembly.References)
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{
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var assemblyName = Path.GetFileNameWithoutExtension(reference);
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if (!_referenceToPathMap.TryGetValue(assemblyName, out var fileList))
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{
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fileList = new HashSet<string>();
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_referenceToPathMap.Add(assemblyName, fileList);
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}
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fileList.Add(reference);
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}
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_referenceDirectories = _referenceToPathMap.Values.SelectMany(pathSet => pathSet.Select(Path.GetDirectoryName)).Distinct().ToArray();
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}
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public void Dispose()
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{
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}
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public AssemblyDefinition Resolve(AssemblyNameReference name)
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{
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return Resolve(name, new ReaderParameters(ReadingMode.Deferred));
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}
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public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
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{
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{
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if (name.Name == _compiledAssembly.Name)
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return _selfAssembly;
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var fileName = FindFile(name);
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if (fileName == null)
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return null;
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var cacheKey = fileName;
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if (_cache.TryGetValue(cacheKey, out var result))
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return result;
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parameters.AssemblyResolver = this;
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var ms = MemoryStreamFor(fileName);
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var pdb = fileName + ".pdb";
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if (File.Exists(pdb))
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parameters.SymbolStream = MemoryStreamFor(pdb);
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var assemblyDefinition = AssemblyDefinition.ReadAssembly(ms, parameters);
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_cache.Add(cacheKey, assemblyDefinition);
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return assemblyDefinition;
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}
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}
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private string FindFile(AssemblyNameReference name)
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{
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if (_referenceToPathMap.TryGetValue(name.Name, out var paths))
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{
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if(paths.Count == 1)
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return paths.First();
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// If we have more than one assembly with the same name loaded we now need to figure out which one
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// is being requested based on the AssemblyNameReference
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foreach (var path in paths)
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{
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var onDiskAssemblyName = AssemblyName.GetAssemblyName(path);
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if (onDiskAssemblyName.FullName == name.FullName)
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return path;
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}
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throw new ArgumentException($"Tried to resolve a reference in assembly '{name.FullName}' however the assembly could not be found. Known references which did not match: \n{string.Join("\n",paths)}");
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}
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// Unfortunately the current ICompiledAssembly API only provides direct references.
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// It is very much possible that a postprocessor ends up investigating a type in a directly
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// referenced assembly, that contains a field that is not in a directly referenced assembly.
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// if we don't do anything special for that situation, it will fail to resolve. We should fix this
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// in the ILPostProcessing api. As a workaround, we rely on the fact here that the indirect references
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// are always located next to direct references, so we search in all directories of direct references we
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// got passed, and if we find the file in there, we resolve to it.
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foreach (var parentDir in _referenceDirectories)
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{
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var candidate = Path.Combine(parentDir, name.Name + ".dll");
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if (File.Exists(candidate))
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{
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if (!_referenceToPathMap.TryGetValue(candidate, out var referencePaths))
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{
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referencePaths = new HashSet<string>();
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_referenceToPathMap.Add(candidate, referencePaths);
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}
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referencePaths.Add(candidate);
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return candidate;
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}
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}
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return null;
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}
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static MemoryStream MemoryStreamFor(string fileName)
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{
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return Retry(10, TimeSpan.FromSeconds(1), () => {
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byte[] byteArray;
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using (var fs = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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{
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byteArray = new byte[fs.Length];
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var readLength = fs.Read(byteArray, 0, (int)fs.Length);
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if (readLength != fs.Length)
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throw new InvalidOperationException("File read length is not full length of file.");
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}
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return new MemoryStream(byteArray);
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});
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}
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private static MemoryStream Retry(int retryCount, TimeSpan waitTime, Func<MemoryStream> func)
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{
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try
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{
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return func();
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}
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catch (IOException)
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{
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if (retryCount == 0)
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throw;
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Console.WriteLine($"Caught IO Exception, trying {retryCount} more times");
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Thread.Sleep(waitTime);
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return Retry(retryCount - 1, waitTime, func);
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}
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}
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public void AddAssemblyDefinitionBeingOperatedOn(AssemblyDefinition assemblyDefinition)
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{
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_selfAssembly = assemblyDefinition;
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}
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}
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internal static AssemblyDefinition AssemblyDefinitionFor(ICompiledAssembly compiledAssembly)
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{
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var resolver = new PostProcessorAssemblyResolver(compiledAssembly);
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var readerParameters = new ReaderParameters
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{
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SymbolStream = new MemoryStream(compiledAssembly.InMemoryAssembly.PdbData.ToArray()),
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SymbolReaderProvider = new PortablePdbReaderProvider(),
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AssemblyResolver = resolver,
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ReflectionImporterProvider = new PostProcessorReflectionImporterProvider(),
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ReadingMode = ReadingMode.Immediate
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};
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var peStream = new MemoryStream(compiledAssembly.InMemoryAssembly.PeData.ToArray());
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var assemblyDefinition = AssemblyDefinition.ReadAssembly(peStream, readerParameters);
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//apparently, it will happen that when we ask to resolve a type that lives inside Unity.Jobs, and we
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//are also postprocessing Unity.Jobs, type resolving will fail, because we do not actually try to resolve
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//inside the assembly we are processing. Let's make sure we do that, so that we can use postprocessor features inside
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//unity.Jobs itself as well.
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resolver.AddAssemblyDefinitionBeingOperatedOn(assemblyDefinition);
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return assemblyDefinition;
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}
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}
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internal class PostProcessorReflectionImporterProvider : IReflectionImporterProvider
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{
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public IReflectionImporter GetReflectionImporter(ModuleDefinition module)
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{
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return new PostProcessorReflectionImporter(module);
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}
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}
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internal class PostProcessorReflectionImporter : DefaultReflectionImporter
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{
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private const string SystemPrivateCoreLib = "System.Private.CoreLib";
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private AssemblyNameReference _correctCorlib;
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public PostProcessorReflectionImporter(ModuleDefinition module) : base(module)
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{
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_correctCorlib = module.AssemblyReferences.FirstOrDefault(a => a.Name == "mscorlib" || a.Name == "netstandard" || a.Name == SystemPrivateCoreLib);
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}
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public override AssemblyNameReference ImportReference(AssemblyName reference)
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{
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if (_correctCorlib != null && reference.Name == SystemPrivateCoreLib)
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return _correctCorlib;
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return base.ImportReference(reference);
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}
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}
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}
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#endif
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