189 lines
10 KiB
C#
189 lines
10 KiB
C#
|
using UnityEngine;
|
||
|
using UnityEngine.U2D;
|
||
|
using UnityEditor;
|
||
|
|
||
|
namespace UnityEditor.U2D
|
||
|
{
|
||
|
static internal class MenuItems
|
||
|
{
|
||
|
const int k_SpriteAssetMenuPriority = 1;
|
||
|
const int k_SpriteAtlasAssetMenuPriority = k_SpriteAssetMenuPriority + 11;
|
||
|
|
||
|
const int k_SpriteGameObjectMenuPriority = 1;
|
||
|
const int k_PhysicsGameObjectMenuPriority = 2;
|
||
|
const int k_SpriteMaskGameObjectMenuPriority = 6;
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Triangle", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesTriangle(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Triangle.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Square", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesSquare(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Circle", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesCircle(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Capsule", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesCapsule(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Capsule.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Isometric Diamond", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesIsometricDiamond(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/IsometricDiamond.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Hexagon Flat-Top", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonFlatTop.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/Hexagon Pointed-Top", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonPointedTop.png");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprites/9-Sliced", priority = k_SpriteAssetMenuPriority)]
|
||
|
static void AssetsCreateSprites9Sliced(MenuCommand menuCommand)
|
||
|
{
|
||
|
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/9Sliced.png");
|
||
|
}
|
||
|
|
||
|
internal class DoCreateSpriteAtlas : ProjectWindowCallback.EndNameEditAction
|
||
|
{
|
||
|
public int sides;
|
||
|
public override void Action(int instanceId, string pathName, string resourceFile)
|
||
|
{
|
||
|
var spriteAtlasAsset = new SpriteAtlasAsset();
|
||
|
|
||
|
UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { spriteAtlasAsset }, pathName, true);
|
||
|
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static private void CreateSpriteAtlas()
|
||
|
{
|
||
|
var icon = EditorGUIUtility.IconContent<SpriteAtlasAsset>().image as Texture2D;
|
||
|
DoCreateSpriteAtlas action = ScriptableObject.CreateInstance<DoCreateSpriteAtlas>();
|
||
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "New Sprite Atlas.spriteatlasv2", icon, null);
|
||
|
}
|
||
|
|
||
|
[MenuItem("Assets/Create/2D/Sprite Atlas", priority = k_SpriteAtlasAssetMenuPriority)]
|
||
|
static void AssetsCreateSpriteAtlas(MenuCommand menuCommand)
|
||
|
{
|
||
|
if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2)
|
||
|
CreateSpriteAtlas();
|
||
|
else
|
||
|
ItemCreationUtility.CreateAssetObject<SpriteAtlas>("New Sprite Atlas.spriteatlas");
|
||
|
}
|
||
|
|
||
|
static GameObject CreateSpriteRendererGameObject(string name, string spritePath, MenuCommand menuCommand)
|
||
|
{
|
||
|
var go = ItemCreationUtility.CreateGameObject(name, menuCommand, new[] {typeof(SpriteRenderer)});
|
||
|
var sr = go.GetComponent<SpriteRenderer>();
|
||
|
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(spritePath);
|
||
|
return go;
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Triangle", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesTriangle(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Triangle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Triangle.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Square", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesSquare(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Square", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Circle", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesCircle(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Circle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Capsule", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesCapsule(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Capsule", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Capsule.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Isometric Diamond", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesIsometricDiamond(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Isometric Diamond", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/IsometricDiamond.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Hexagon Flat-Top", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Hexagon Flat-Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonFlatTop.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/Hexagon Pointed-Top", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
|
||
|
{
|
||
|
CreateSpriteRendererGameObject("Hexagon Pointed-Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonPointedTop.png", menuCommand);
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprites/9-Sliced", priority = k_SpriteGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSprites9Sliced(MenuCommand menuCommand)
|
||
|
{
|
||
|
var go = CreateSpriteRendererGameObject("9-Sliced", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/9Sliced.png", menuCommand);
|
||
|
var sr = go.GetComponent<SpriteRenderer>();
|
||
|
if (sr.drawMode == SpriteDrawMode.Simple)
|
||
|
{
|
||
|
sr.drawMode = SpriteDrawMode.Tiled;
|
||
|
sr.tileMode = SpriteTileMode.Continuous;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Physics/Static Sprite", priority = k_PhysicsGameObjectMenuPriority)]
|
||
|
static void GameObjectCreatePhysicsStaticSprite(MenuCommand menuCommand)
|
||
|
{
|
||
|
var go = ItemCreationUtility.CreateGameObject("Static Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(BoxCollider2D), typeof(Rigidbody2D)});
|
||
|
var sr = go.GetComponent<SpriteRenderer>();
|
||
|
if (sr.sprite == null)
|
||
|
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
|
||
|
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png");
|
||
|
var rigidBody = go.GetComponent<Rigidbody2D>();
|
||
|
rigidBody.bodyType = RigidbodyType2D.Static;
|
||
|
var boxCollider2D = go.GetComponent<BoxCollider2D>();
|
||
|
boxCollider2D.size = sr.sprite.rect.size / sr.sprite.pixelsPerUnit;
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Physics/Dynamic Sprite", priority = k_PhysicsGameObjectMenuPriority)]
|
||
|
static void GameObjectCreatePhysicsDynamicSprite(MenuCommand menuCommand)
|
||
|
{
|
||
|
var go = ItemCreationUtility.CreateGameObject("Dynamic Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(CircleCollider2D), typeof(Rigidbody2D)});
|
||
|
var sr = go.GetComponent<SpriteRenderer>();
|
||
|
if (sr.sprite == null)
|
||
|
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
|
||
|
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png");
|
||
|
var rigidBody = go.GetComponent<Rigidbody2D>();
|
||
|
rigidBody.bodyType = RigidbodyType2D.Dynamic;
|
||
|
}
|
||
|
|
||
|
[MenuItem("GameObject/2D Object/Sprite Mask", priority = k_SpriteMaskGameObjectMenuPriority)]
|
||
|
static void GameObjectCreateSpriteMask(MenuCommand menuCommand)
|
||
|
{
|
||
|
var go = ItemCreationUtility.CreateGameObject("Sprite Mask", menuCommand, new[] {typeof(SpriteMask)});
|
||
|
go.GetComponent<SpriteMask>().sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
|
||
|
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/CircleMask.png");
|
||
|
}
|
||
|
}
|
||
|
}
|