Firstborn/Assets/MeshBaker/Editor/MB3_MBVersionConcreteEditor.cs

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/**
* \brief Hax! DLLs cannot interpret preprocessor directives, so this class acts as a "bridge"
*/
using System;
using UnityEngine;
using UnityEditor;
using System.Collections;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.Core
{
public class MBVersionEditorConcrete : MBVersionEditorInterface
{
//Used to map the activeBuildTarget to a string argument needed by TextureImporter.GetPlatformTextureSettings
//The allowed values for GetPlatformTextureSettings are "Web", "Standalone", "iPhone", "Android" and "FlashPlayer".
public string GetPlatformString()
{
#if (UNITY_4_6 || UNITY_4_7 || UNITY_4_5 || UNITY_4_3 || UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iPhone){
return "iPhone";
}
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS)
{
return "iPhone";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WSAPlayer)
{
return "Windows Store Apps";
}
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.PSP2)
{
return "PSP2";
}
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.PS4)
{
return "PS4";
}
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.XboxOne)
{
return "XboxOne";
}
#if (UNITY_2017_3_OR_NEWER)
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.SamsungTV)
{
return "Samsung TV";
}
#endif
#if (UNITY_5_5_OR_NEWER)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.N3DS)
{
return "Nintendo 3DS";
}
#endif
#if (UNITY_5_3 || UNITY_5_2 || UNITY_5_3_OR_NEWER)
#if (UNITY_2018_1_OR_NEWER)
// wiiu support was removed in 2018.1
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WiiU)
{
return "WiiU";
}
#endif
#endif
#if (UNITY_5_3 || UNITY_5_3_OR_NEWER)
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.tvOS)
{
return "tvOS";
}
#endif
#if (UNITY_2018_2_OR_NEWER)
#else
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Tizen)
{
return "Tizen";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
{
return "Android";
}
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinux ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinux64 ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinuxUniversal ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64 ||
#if UNITY_2017_3_OR_NEWER
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSX
#else
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXIntel ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXIntel64 ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXUniversal
#endif
)
{
return "Standalone";
}
#if !UNITY_5_4_OR_NEWER
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebPlayer ||
EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebPlayerStreamed
)
{
return "Web";
}
#endif
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL)
{
return "WebGL";
}
return null;
}
public void RegisterUndo(UnityEngine.Object o, string s)
{
#if (UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5)
Undo.RegisterUndo(o, s);
#else
Undo.RecordObject(o, s);
#endif
}
public void SetInspectorLabelWidth(float width)
{
#if (UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5)
EditorGUIUtility.LookLikeControls(width);
#else
EditorGUIUtility.labelWidth = width;
#endif
}
public void UpdateIfDirtyOrScript(SerializedObject so)
{
#if UNITY_5_6_OR_NEWER
so.UpdateIfRequiredOrScript();
#else
so.UpdateIfDirtyOrScript();
#endif
}
public UnityEngine.Object PrefabUtility_GetCorrespondingObjectFromSource(GameObject go)
{
#if UNITY_2018_2_OR_NEWER
return PrefabUtility.GetCorrespondingObjectFromSource(go);
#else
return PrefabUtility.GetPrefabParent(go);
#endif
}
public bool IsAutoPVRTC(TextureImporterFormat platformFormat, TextureImporterFormat platformDefaultFormat)
{
if ((
#if UNITY_2017_1_OR_NEWER
platformFormat == TextureImporterFormat.Automatic
#elif UNITY_5_5_OR_NEWER
platformFormat == TextureImporterFormat.Automatic ||
platformFormat == TextureImporterFormat.Automatic16bit ||
platformFormat == TextureImporterFormat.AutomaticCompressed ||
platformFormat == TextureImporterFormat.AutomaticCompressedHDR ||
platformFormat == TextureImporterFormat.AutomaticCrunched ||
platformFormat == TextureImporterFormat.AutomaticHDR
#else
platformFormat == TextureImporterFormat.Automatic16bit ||
platformFormat == TextureImporterFormat.AutomaticCompressed ||
platformFormat == TextureImporterFormat.AutomaticCrunched
#endif
) && (
platformDefaultFormat == TextureImporterFormat.PVRTC_RGB2 ||
platformDefaultFormat == TextureImporterFormat.PVRTC_RGB4 ||
platformDefaultFormat == TextureImporterFormat.PVRTC_RGBA2 ||
platformDefaultFormat == TextureImporterFormat.PVRTC_RGBA4
))
{
return true;
}
return false;
}
public MB_PrefabType GetPrefabType(UnityEngine.Object obj)
{
#if UNITY_2018_3_OR_NEWER
if (PrefabUtility.IsPartOfNonAssetPrefabInstance(obj))
{
return MB_PrefabType.sceneInstance;
}
PrefabAssetType assetType = PrefabUtility.GetPrefabAssetType(obj);
if (assetType == PrefabAssetType.NotAPrefab)
{
return MB_PrefabType.sceneInstance;
}
else if (assetType == PrefabAssetType.Model)
{
return MB_PrefabType.modelPrefab;
}
else
{
return MB_PrefabType.prefab;
}
#else
PrefabType prefabType = PrefabUtility.GetPrefabType(obj);
if (prefabType == PrefabType.ModelPrefab)
{
return MB_PrefabType.modelPrefab;
} else if (prefabType == PrefabType.Prefab)
{
return MB_PrefabType.prefab;
} else
{
return MB_PrefabType.sceneInstance;
}
#endif
}
public void UnpackPrefabInstance(UnityEngine.GameObject go, ref SerializedObject so)
{
#if UNITY_2018_3_OR_NEWER
UnityEngine.Object targetObj = null;
if (so != null) targetObj = so.targetObject;
PrefabUtility.UnpackPrefabInstance(go, PrefabUnpackMode.OutermostRoot, InteractionMode.AutomatedAction);
// This is a workaround for a nasty Unity bug. The call to UnpackPrefabInstance
// corrupts the serialized object, Recreate a clean reference here.
if (so != null) so = new SerializedObject(targetObj);
#else
// Do nothing.
#endif
}
public void ReplacePrefab(GameObject gameObject, string assetPath, MB_ReplacePrefabOption replacePrefabOptions)
{
#if UNITY_2018_3_OR_NEWER
PrefabUtility.SaveAsPrefabAssetAndConnect(gameObject, assetPath, InteractionMode.AutomatedAction);
#else
GameObject obj = (GameObject) AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
PrefabUtility.ReplacePrefab(gameObject, obj, (ReplacePrefabOptions) replacePrefabOptions);
#endif
}
}
}